Hi guys, just a quick question.
First off, yes I have looked over the forums for an answer to this,
but to no avail. So, I thought I would just make a thread.
I've started to make some 3ds Max models, I downloaded the PandaX
plugin for Max so I could export my models into Entity Workshop,
and then get them into FPSC.
I then discovered that, whatever textures I have on my Max models,
are no longer there upon exported into Entity Workshop.
I was hoping someone could direct me towards a tutorial that
explains how to go about getting my initial textures from Max to
stay on the model when exported. Or if someone knows, if they
could simply post an answer.
It would be greatly appreciated.
Below is just one model I've made, a telephone pole, that I've
made in Max and got into FPSC.
-I realize it could use some work, it's still in the WIP stage.
When I'm done though, I will surely be releasing it to the
community for free