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3 Dimensional Chat / Animation Tut?

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ThijsD
15
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Joined: 14th Mar 2009
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Posted: 23rd May 2009 12:27
Hello all,

I'm trying for a long time now to make a model, animate it and texture it. I can texture objects, and i can animate persons (3ds max) But i cant combine them!

Does someone has a nice tut on how to animate and skin persons? (The programm doens't mather ^^)


thijsD
BiggAdd
Retired Moderator
20
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Joined: 6th Aug 2004
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Posted: 23rd May 2009 13:01
Moved this to the 3D Chat Board.

Cheers,
BiggAdd

ThijsD
15
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Posted: 23rd May 2009 13:14
Aah sorry for posting in the wrong forum ^^ Tnx for moving it
lazerus
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Joined: 30th Apr 2008
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Posted: 23rd May 2009 13:41
http://forum.thegamecreators.com/?m=forum_view&t=149917&b=3

It was on the second page lol

Lost in a world unbroken, Humbled by a word unspoken, Found in a heartless token, Killed at hands blood red soaken, Stilled by thier eyes so wide... and open...
ThijsD
15
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Joined: 14th Mar 2009
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Posted: 23rd May 2009 13:54
Like i told, i can texture and i can animate. But when i export both in a .x file, i get something like this:



And when i export it to DBO, the texture is working, but the animation is not working. So a start to finish tut for DBPro would be nice ^^


Cheers,
ThijsD
Sid Sinister
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Posted: 23rd May 2009 19:54
I don't think .dbo includes animation information... I could be wrong though. I know .x does. Did you UV Map your model before exporting it to .x? Did you use that set of UV's (their placement I should say) to texture it in photoshop or gimp or something?

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
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ThijsD
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Joined: 14th Mar 2009
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Posted: 23rd May 2009 20:34
Yes, i did Unwrap UWV in 3DS, and make it working in 3ds (it looked good) so exported it to .x , and then used TEXTURE in DBpro. And thats the result.

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