Oh, sorry I haven't posted here in a while, I was recently busy trying modeling. Anyways, The whole normal mapping on a 3d model, will that make the model high poly, or is it like making the normal map as a 2D model. And can this 3D normal mapping be done in blender? I'm pretty interested in this whole controlled normal mapping. That, and with the 2D normal mapping, first, it can be done in blender, right? And second is that an advantage of adding the a layer of clouds onto a texture to make it look like it is shaded from one place to another (that and mainly the fact that the clouds [which you know can be rendered as a layer onto an image in a program like the gimp or photoshop] can generate the normal map from as you said:
Quote: "If you generate from the texture, you will only get bumps in places where the color changes."
. I'm starting to get the hand of modeling, and I think its time I took in time for more advanced texture making and shading. For shading, I'll ask that later, but for the textures, in your opinion, which one is better, gimp or photoshop? I have photoshop cs3 but gimp look interesting and more user friendly, so in your opinion do you think I should get it? It seems like texturing is easier in gimp ^^. Oh, and hopefully in the next post I can show an image of what I was working on recently. (PS, I know you may not be into this stuff, but can blender make model as good as a professional game? I know I asked this before, but I recently saw some "games in the making" videos and pictures of games such as metal gear solid 4, and I saw that the models were quite low poly and if there was nothing applied to the model, the faces would stand out more than the red dot on a yellow page. I'm starting to think *even though we covered this a lot in this thread* even more that the textures, shaders, and normal/bumpmapping are the only things dividing a prehistoric playstation1 game from a modern day 3D game. And by this I mean the graphics, not the strength of the console). Oh yeah, and when you normal map a 2D image, is it possible to not normal map a certain section of the image and keep another part the same, or is this only possible in the 3D normal mapping. In you're opinion, what would be a good stand out of normal mapping at its heights (of showing amazing effects and halping a low poly model). My guess would be something like a coin, with a the ridges and the faces normal mapped out, would show how to make a good low poly 3D model of a cylinder with what my guess is about 30 faces into something that looks like it takes about 500 faces. I have no idea, but if I were to scan a coin's heads and tails partes, and make the ridges (simply by myself) on a UV map of the model, I would be able to make a decent/great looking coin. I'm going to go through your tutorials a few more times so I fully understand everything that you said, but in the meanwhile I'll be waiting for a reply!
EDIT: To tell you the truth, I only know how to make one type of texture: a screatchy shaded kind, that's pretty much all the textures of used so far. If it isn't too much, could you make a texturing tutorial or tell some keypoints of common textures (i.e. in photoshop to make the scratcht metal you get one color, add noise, motion blur, make a new layer, make clouds off of the default black and white colors, put this layer on top of the scratchy layer, bring down the ocapacity of the cloud layer, and merge the layers together. This is the basic thing I do to make textures, and it has pretty much been useful for many occassions, but when I was going through your tutorials, again, I noticed that in your normal mapping tutorial, you made a texture of metal that looks a bit rough, which is good. You, (or anyone else who wants to help) could help, thanks to youre knowledge of game making and modeling, but in the meanwhile, for I know that since I haven't posted in this thread in a while, that you might take a while to respond, I will just go scavengering the internet for tutorials on how to make the textures I want, and hopefully when I imagine a textures I need I can just say "Oh yes, I need to put this background color and add this filter to it (and so on).
-SJH