Ah okay here we go.
First of all I'd like to mention that the update is quite a bit better, you've tweaked some needed areas and compared to previously it is indeed quite the update.
On to whatever else I have to say.
The first thing that strikes me is that the pectoral muscles aren't really properly shaped, and seeing as they're a rather important part of the body to get right I think it's time to fix those; look up some anatomy photos online (Just google image search for "Human anatomy" and you'll find half a ton of images, I promise.) and you'll see how it's supposed to be. Oh and I really like the fact that you got that deltoid in there, I lot of people forgets it seeing as you generally don't think about it when seeing someone's shoulders, but there are some shape issues, mainly that the deltoid is actually shaped and a sort of triangle like form, where the point is lower down the arm. Here's an image for you. (Although in the first image in the... umm image, I circled a bit outside the deltoid, just to explain the sort of shape you should be going for.)
(Couldn't be bothered finding some more correct anatomy image online so please don't take it too harshly if I post something of my own.
)
Also did you box model this? It seems like it, seeing as some parts (Most noticeably the abdominal area and the inside of the arm) are quite boxy still, and since you have way too many unnecessary edge loops down the center of the model -Which you obviously should clean up, as mentioned above- maybe after you've cleaned them up move just some slight geometry to smooth the abdominal a bit.
If you want to keep it a bit more correct and try something a bit trickier which involves some pretty tricky to understand edge re-directing, try making it so that the pectoral muscles flow in to the arm correctly, there should basically be a couple of edge loops running from the tip of the pectorals through the arm.
Some general proportion issues seem to occur as well with the arms and legs and such; the forearms being huge and the legs seeming quite wide in the x axis but not the z.
One thing I'd like to compliment you on though are the feet, you've got them quite nicely made and at the moment I can't see any direct issues with them just shape-wise, maybe that they're a bit askew but really I quite like them. (Not that I don't like the rest of the model haha)
The hands look kind of odd but I can't really tell from those screenshots so I'll stop my blabbering!
Oh and don't mesh smooth/turbo smooth/whatever your software calls it the model, for this kind of model it's probably not going to be recommended, even if you just use it to look at as it might make you make some parts of the body larger than what they should be just because they look better smoothed that way.
If this is too long to read or whatever sorry, I just want to waste some time before I have to write an essay.
Alucard94, the member of the future of the past.