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3 Dimensional Chat / First attempt at a human model - C&C please!

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Clbembry
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Location: Minnesota
Posted: 25th May 2009 21:12 Edited at: 28th May 2009 07:07
Alright this is my first attempt at a human. I tried making a head but it looked terrible so I just deleted it.

Please tell me what I can change to make it look better, thanks!

Front and back:
EDIT: Accidentally deleted the very first image, but that's ok, I've been posted more updated models throughout the thread.

Subsurfed:
mike5424
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Posted: 25th May 2009 22:43
cool!

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Demon Air 3D
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Posted: 25th May 2009 23:08
The legs are rather good, but the uper body, Looks abit boxy, Use the extra Edges the make it more round. Good work so far man
Clbembry
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Posted: 25th May 2009 23:16
I might just redo the whole upper body.
Penfold
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Posted: 25th May 2009 23:38
it could also do with a *bum* to put it into proportion.

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Clbembry
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Posted: 26th May 2009 00:04 Edited at: 26th May 2009 07:13
Yeah I know he doesn't have a bootay, but when I tried making one it looked all chunky and weird.

EDIT:
I made the upper body less blocky, I gave the chest and shoulders more definition. I also gave him a bigger butt. Tell me what you think.

Regular:


Subsurfed:


Now the only thing left to do is the head. I'll look up a tutorial or something.
Sid Sinister
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Posted: 26th May 2009 08:20
Better. The forarms are too thick and their is just a massive amount of unneeded poly's down the center.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
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Demon Air 3D
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Posted: 26th May 2009 13:08
I can give you some good modeling references if you like ?
Clbembry
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Posted: 26th May 2009 14:03
Some references would be very nice. I'll get rid of those pollies asap.
Alucard94
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Posted: 26th May 2009 19:20 Edited at: 27th May 2009 09:32
Ah okay here we go.
First of all I'd like to mention that the update is quite a bit better, you've tweaked some needed areas and compared to previously it is indeed quite the update. On to whatever else I have to say.
The first thing that strikes me is that the pectoral muscles aren't really properly shaped, and seeing as they're a rather important part of the body to get right I think it's time to fix those; look up some anatomy photos online (Just google image search for "Human anatomy" and you'll find half a ton of images, I promise.) and you'll see how it's supposed to be. Oh and I really like the fact that you got that deltoid in there, I lot of people forgets it seeing as you generally don't think about it when seeing someone's shoulders, but there are some shape issues, mainly that the deltoid is actually shaped and a sort of triangle like form, where the point is lower down the arm. Here's an image for you. (Although in the first image in the... umm image, I circled a bit outside the deltoid, just to explain the sort of shape you should be going for.)

(Couldn't be bothered finding some more correct anatomy image online so please don't take it too harshly if I post something of my own. )
Also did you box model this? It seems like it, seeing as some parts (Most noticeably the abdominal area and the inside of the arm) are quite boxy still, and since you have way too many unnecessary edge loops down the center of the model -Which you obviously should clean up, as mentioned above- maybe after you've cleaned them up move just some slight geometry to smooth the abdominal a bit.
If you want to keep it a bit more correct and try something a bit trickier which involves some pretty tricky to understand edge re-directing, try making it so that the pectoral muscles flow in to the arm correctly, there should basically be a couple of edge loops running from the tip of the pectorals through the arm.
Some general proportion issues seem to occur as well with the arms and legs and such; the forearms being huge and the legs seeming quite wide in the x axis but not the z.
One thing I'd like to compliment you on though are the feet, you've got them quite nicely made and at the moment I can't see any direct issues with them just shape-wise, maybe that they're a bit askew but really I quite like them. (Not that I don't like the rest of the model haha)
The hands look kind of odd but I can't really tell from those screenshots so I'll stop my blabbering!

Oh and don't mesh smooth/turbo smooth/whatever your software calls it the model, for this kind of model it's probably not going to be recommended, even if you just use it to look at as it might make you make some parts of the body larger than what they should be just because they look better smoothed that way.
If this is too long to read or whatever sorry, I just want to waste some time before I have to write an essay.


Alucard94, the member of the future of the past.
Clbembry
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Posted: 27th May 2009 03:35
That is one damn helpful post Alucard. I learned a lot from it that will benefit me. I will at least make an attempt to work on everything you've stated. About the hands, I have no idea on how to even approach making them, so I just quickly slopped them on there.

And I've cleaned up the stomach, I'll post an image in a little bit, and then I'll get to making the muscle flow better. Thanks for all of the advice, this has been a great learning experience!
lazerus
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Posted: 28th May 2009 00:36 Edited at: 28th May 2009 00:41
8th time ive posted this tutorial,
it is quite detailed, and shows you everything you need to know, ignore the name of the site, am pretty sure it was a private joke at some point and quite a few people here can vouch for me on this.

http://www.poopinmymouth.com/process/character_tutorial/character_process.htm

although, i havnt wandered around the actual site, only stayed on this link.

enjoy,
-cb


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programing dude
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Posted: 28th May 2009 03:38
Great model!

What did you use to model it ! (is it free?)
Clbembry
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Posted: 28th May 2009 05:17
I used Blender, yes it's free.
Quantum Fusion
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Posted: 28th May 2009 05:52
I think you understand some of the basics of edge loops.

A few tips, try to space out the edges/edge loops so they arent so close together (except around parts that bend a lot like elbows, knees, upper thigh where the leg attaches to the hip, wrist, etc).

So the edges (that run vertical) at the stomach and lower back are too close to one another.

A really good piece of advice is look at the images of wireframe shots the people put up that have more experience. Save them to your computer, study them, look at the edge loops, look at their positions and try to understand why they are there, look at the form, shape and proportions of everything.

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Clbembry
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Posted: 28th May 2009 07:04 Edited at: 28th May 2009 07:05
Alright so I took out a ton of the polygons in the midsection, hopefully its cleaner now. Ignore the hands on the model, I have to completely redo them. I also started on the head.






I don't know how I would make the back of the head or the ears. So I'll have to research more on those two things before I finish the head.

And yes the head on the right is supposed to have a little grin, I was just messing around a bit.
Alucard94
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Posted: 29th May 2009 23:04 Edited at: 29th May 2009 23:05
That face looks very impressive! Good job! Can't actually see any issues with it at all. The way I fill out the head is just make the edge loops I want on the back of the head by planes and then just fill the holes in between, if that even makes any sense; sort of difficult to understand.
The update on the body is great! You have cleaned up some areas that needed cleaning up and you can tell that you're learning constantly. I'd like to compliment you on the forearms having a slight rotation as a lot of people forget that even though it's quite important.
You have some issues still though, firstly the torso area; the first thing I can tell is that your edge loops are too uniform, you need to rotate some up and some down to make it sort of (again) flow with the body. You also have some triangles on the top that could just be merged together and ignored all together without any issues at all. Here's an image of a torso I made just to sort of explain what I mean:

Notice that all the edge loops sort of conform to the shape of the body and all of that fun stuff.
The crotch area is another that sort of stands out, you have too much of a distance between the two legs and you could just move the legs closer together to easily fix that.
Now that I can see the hands a bit more I can see that you have some rather major issues here, but that's understandable seeing as hands are a freaking pain in the banana to get right, what you want is that the edge loops conform to the shapes of the muscles or whatever as usual, and at the same time get the thumb shape right. I can't really tell you exactly how to go modeling it as it's mostly up to personal preference but here's a screen of a somewhat-correct hand that should show you some basic things. Note how the edge loops by the joints of the fingers are more spread aport on the top of the fingers where the major bends are to help with the deformation, also not the thumb as it takes up quite a large portion of the hand and does not actually just stick out of the side which a lot of new users like to think (Though I believe that you already know this as I can see signs of this from the hand you made)


This thread is actually very interesting for me, please do continue with this project. I love seeing improvement.


Alucard94, the member of the future of the past.
Clbembry
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Posted: 30th May 2009 03:20
I'll try and make better hands, I had no idea how to approach them so I just slopped something together quick. I'll also get rid of those triangles and rotate the edge loops. Thank you so much for all the help!
Alucard94
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Posted: 30th May 2009 03:47
Hands are always a pain, for me the easiest way is just making them from a box. Here's a pretty good tutorial on the subject: http://www.youtube.com/watch?v=J1mExXURsWk&feature=channel_page


Alucard94, the member of the future of the past.
Herakles
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Posted: 30th May 2009 04:15
One thing I notice is that the shins are kind of off center. You should move the loops more inward.

What are you going to do with this model? Are you going to animate it? Or is it just practice?

The face looks awesome.

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Clbembry
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Posted: 30th May 2009 04:16
K thanks for the link. I'll try to get the hands and fix the torso by the end of the day.
lazerus
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Posted: 30th May 2009 16:34
http://www.poopinmymouth.com/tutorial/tutorial.htm

just to cover my own a~~~ i thought id explore the site a little, it turns out it belongs to Ben Mathis, polycount desginer at Domwar.

He covers everything possible for low poly works in this part of his site, other polycounters may recognize his work, I sure as hell do!

Just to give a scope hes worked for oblivion, Gun and a few other game companies. Small world lol...

I folowed his work for a while in the boards, I guess the link i was posting was just the tip of the iceberg...

enjoy!

cheers cb


Freedom has always had a price... Most will never know it, Some will pay your dept,

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