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3 Dimensional Chat / Need help with UV mapping

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Light Samus
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Posted: 27th May 2009 18:51
Okay, so I made a spaceship model (which is attached to this thread) and I am having problems creating a texture map for it. I am currently using UVMapper classic and LithUnwrap. Unfortunately, both are not working for me. If anyone could possibly create the texture map or give me tips on how to better texture map the model, that would be greatly appreciated.

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Phosphoer
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Posted: 27th May 2009 18:55
I'm a little confused. UV Mapper and LithUnwrap don't make textures, they unwrap models. Are you having problems unwrapping the model, or texturing it? Texturing is just the process of painting the actual colors.

Light Samus
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Posted: 27th May 2009 21:49
I am currently having problems unwrapping the model. I am sorry for any confusion my last post may have caused.
Sid Sinister
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Posted: 27th May 2009 22:10
Convert it to an .obj and reupload it. 20% of the people who frequent here use Milkshape. But .obj's can be imported into anything.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/ (Last updated 05/06/09)
Light Samus
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Posted: 27th May 2009 22:18
I may be wrong, Sid, but I believe I did include an .obj file in addition to a MilkShape file. Regardless, I have now uploaded the .zip file a second time.

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Phosphoer
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Posted: 28th May 2009 02:00
I took a look at your model, and I see now why you are having trouble unwrapping. You have a lot of mesh work to do, and preferably you should just start again from scratch.

I snapshotted some of the bigger problem areas, but I am doubtful as to whether it could be fixed easily without starting anew. I certainly wouldn't know how to go about it.



I'm not sure what exactly is going on here, I tried moving a few vertices around and it seems like there are quite a few of them piled on top of each-other. If you could merge groups of them into one, then it might work a bit better, but again, I think it's best to start fresh.




Hope that helps

lazerus
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Posted: 28th May 2009 02:09
wowzers, thats ugly vert placement...

lol, ill have a look see if i can clean the mesh up a bit, nothing good on tele anyways...


Freedom has always had a price... Most will never know it, Some will pay your dept,
BMacZero
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Posted: 28th May 2009 02:22 Edited at: 28th May 2009 02:23
Whenever I find problems like that, I just delete the problem vertices and then reconnect the faces with the F key. For example, in that last image, just delete all the vertices along that line except for the two at the ends, and reconnect afterward.



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I?
lazerus
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Posted: 28th May 2009 02:35
here you go, 960ish polies 580ish verts, this should make life esayier to uv map,

its not my best work but okay for less than 10 min work

cheers cb,

If you have any problems mapping it ill have ago tommorow if you want, id prefer if you tried though


Freedom has always had a price... Most will never know it, Some will pay your dept,

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Light Samus
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Posted: 28th May 2009 03:48
I cleaned up those hideous vertices on the model. Uploaded is the .obj of the model.

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Phosphoer
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Posted: 28th May 2009 03:55
@Samus: You should probably go with Lazerus's model, even the one that you cleaned up is pretty much impossible to unwrap, although it is an improvement. I recommend looking at some modeling tutorials.

Light Samus
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Posted: 28th May 2009 04:33
I thank you all for helping me tremendously. My last question is this: now that I have Lazerus's model, I open it in LithUnwrap and I do not know what to do from there. I have included a picture of the screen I get when I upload the model.

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Phosphoer
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Posted: 28th May 2009 05:19
Sorry, can't help you there, I have only ever used Blender 3d's unwrapping system. I can say that the screen you showed looks like the current unwrapping of the model, you'll have to access the 3d view of the model with something in the menu.

lazerus
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Posted: 28th May 2009 13:21
that picture is of the native uv coordinates ( think of it as every plane placed ontop of each other in a perfect square), completly usless for you, you need to unwrap the model, I have never used lithuwrap so youll have to ask another member,

I hope the model demostrated how to save polies, and i didnt mean to steal your thunder, it was to simply show what you should be aiming for,
I used your model for the outline using freeze tool and box modeled in the rest,

I was very very *messy* when it came to my first few models, i still am when am just throwing ideas around.

cheers cb


Freedom has always had a price... Most will never know it, Some will pay your dept,
JLMoondog
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Posted: 28th May 2009 15:50
UV mapping is an art form in its self. So If you want an easy solution, I suggest downloading wings3d, I honestly find this to be the easiest UV mapper out there and it's free.

..wow, just loaded the model in wings and this thing is huge! As it's several objects placed together, atm you'd have to unwrap each one separately, then guess where to place them on your UV data so not to overlap objects...which could be a pain, unless you have a separate texture for each object.

Though I'll give you a rundown, give me a few mins and I'll re-post.

BMacZero
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Posted: 28th May 2009 16:15
UV Mapping Tutorial: http://forum.thegamecreators.com/?m=forum_view&t=138516&b=3



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I?
JLMoondog
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Posted: 28th May 2009 16:50
Nice tuts BMacZero.

Here's mine I just created:
http://forum.thegamecreators.com/?m=forum_view&t=151444&b=3&p=0

I've been meaning to make one. I'll eventually include one in my low poly character thread...which I need to finish up lol.

I hope these help you Light Samus. Good luck!

BMacZero
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Posted: 28th May 2009 17:33
The more, the merrier!



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I?
Sid Sinister
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Posted: 28th May 2009 22:18 Edited at: 28th May 2009 22:20
You still have a lot of errors in your model. Pull some of your vertices and you'll see that a lot of them aren't welded or are along an edge and aren't connected.

You will need to fix this first before continuing on with your UV map, otherwise it will be really funky.

Here is a video showing you what the problem is. You will also probably have these same mistakes on all your objects, not just this one.

http://screencast.com/t/4bIZ4q6S

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/ (Last updated 05/06/09)

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