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Dark GDK / Software for different attributes.

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DannyE
15
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Joined: 10th May 2009
Location:
Posted: 27th May 2009 23:09
Hi i need help on what software is best for creating
1. A charector with removable body armor.
2. A range of weopons with scopes on some.
3. A range of vehicles.
4. A landscape.
5. A level.

Thanks and please tell whats best for what
itshould be free
AlexI
19
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Joined: 31st Dec 2004
Location: UK
Posted: 28th May 2009 00:07 Edited at: 28th May 2009 00:07
DannyE
15
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Joined: 10th May 2009
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Posted: 28th May 2009 00:23
I know i just put the wrong name on the wrong subject.
AlexI
19
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Joined: 31st Dec 2004
Location: UK
Posted: 28th May 2009 03:44 Edited at: 28th May 2009 03:45
Does it really matter? People will read it anyway.

Also you could always ask a mod to rename it.

DannyE
15
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Posted: 28th May 2009 05:49
Ahh. I never knew i could ask. i'm more of a loner. And people will get annoyed if i have a title that makes it seem like I have a program that puts attributes on charectors, and it turns out to be a asking for help on what programs i should buy.
AlexI
19
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Location: UK
Posted: 28th May 2009 14:47
People will be more annoyed for doubble posts

DannyE
15
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Posted: 28th May 2009 19:02
no they wouldn't. They would just leave one of them and comment on the other.
mike5424
15
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Joined: 30th Mar 2009
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Posted: 28th May 2009 19:24
3ds max or wings 3d

www.madninjas.co.nr we are mad and we are ninjas
Bran flakes91093
16
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Joined: 13th Sep 2008
Location: Crazy Land
Posted: 28th May 2009 21:42
Quote: "no they wouldn't. They would just leave one of them and comment on the other."


I don't know about anyone else, but it makes me really angry.

#ifdef _DEBUG
FixBugs(All);
#endif
AlexI
19
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Joined: 31st Dec 2004
Location: UK
Posted: 28th May 2009 22:06 Edited at: 28th May 2009 22:06
DannyE
15
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Joined: 10th May 2009
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Posted: 28th May 2009 22:43
Then don't comment on double posts. Comment on the problem i asked... And people don't comment on this one anymore. It has the wrong title with the wrong subject. Any of you moderators could you please delete this thread or something?
Benjamin
22
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Joined: 24th Nov 2002
Location: France
Posted: 29th May 2009 13:55
Quote: "I don't know about anyone else, but it makes me really angry."

Sounds like you need something in your life then.

mike5424
15
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Posted: 29th May 2009 14:39
lol im the only one who posted somthing that had somthing to do with this topic

www.madninjas.co.nr we are mad and we are ninjas
DannyE
15
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Posted: 30th May 2009 21:31
And i really appriciate it mike5424. You and ABXG are pretty much the only one who helped any on any of my posts.
Mista Wilson
16
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Joined: 27th Aug 2008
Location: Brisbane, Australia
Posted: 2nd Jun 2009 12:55
The software packages that I would use to achieve these things would be : (keeping in mind that you asked for freeware as opposed to commercial products)

1-3 : I would suggest, for a free package, you would use possible "Blender 3D"- an open source 3d modelling package.
http://www.blender.org/

or SoftImage's XSI Mod Tool(this is a "lite" version of SoftImage's XSI commercial and industry standard product, it is on par functionally with high-end products such as 3D-Max. With SoftImage's XSI mod tool though, data transfer could be a problem as you may possibly need to create your own importer/exporter(although XSI publish a great SDK to help you achieve this)


1. A charector with removable body armor.
2. A range of weopons with scopes on some.
3. A range of vehicles.



As for creating terrain and "levels" there are a number of options availble. You could just use the above packages, and model the level and terrain as you would any thing else. However, there are also a number of specific terrain and level building applications about that are both free and low-cost. Some of the best ones to use with DarkGDK(and DarkBasic aswell) are listed on TGC's homepage and some of them even have free trials so you can try them out before you purchase them. I would reccomend trying T.Ed or 3D World Studio, both are fairly easy to use in conjunction with DarkGDK/DarkBasic

On the free side though, Terragen Classic and Terragen 2, are available as Free download(for non-commercial use) from :
http://www.planetside.co.uk/#

Also for creating Levels, you could look into some form of "BSP editor" such as "Hammer" that comes with the SourceEngine SDK or even "Nem's Tools" - a bunch of level design tools, oriented towards half-life, but easily usable with darkgdk.
4. A landscape.
5. A level.

If it ain't broke.... DONT FIX IT !!!
Nithead
15
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Joined: 9th Mar 2009
Location: Hampshire, England
Posted: 3rd Jun 2009 19:23
I'm gonna tick you off saying this, but by the question you asked im gonna assume you don't know the language to well.
You can learn the basics without any media what so ever, and trust me, just because your not making the next half life game doesnt mean you won't enjoy it.
Learning to program a language such as C++ is one of the most fun things I have done, and only after learning this have i started to delve into the 2D aspects of Dark GDK.
So before you go out and spend money on these things, learn C++!

hope my rant helps you

david

True geeks live forever, or die trying.

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