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Dark GDK / DarkGDK Classes::Text

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Message
adastras
16
Years of Service
User Offline
Joined: 15th Oct 2007
Location:
Posted: 28th May 2009 15:08 Edited at: 28th May 2009 15:27
DarkGDK Classes for Text Draw
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gc/gc_text.h/cpp
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Class dgcText

Original DarkGDK Text Functions

Last Modification 28.05.2009
===========================================================================



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Class d3dText

Fast Antialiased Direct3D Text

Last Modification 28.05.2009
===========================================================================


//////////////////////////////////////////////////////////////////
//
// Class Fonts
//
//////////////////////////////////////////////////////////////////


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Class BitmapFont

Class for Codehead's Bitmap Font Generator 1.41

Last Modification 28.05.2009
===========================================================================


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Class BitmapText

Class for Asphyre Font Tool 1.0

Last Modification 28.05.2009
===========================================================================


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Old Version (Class CAAText (Fast Antialiased DirectX Text))
http://forum.thegamecreators.com/?m=forum_view&t=145832&b=22

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Class Bitmap Text Demo (DarkGDK)


Class Bitmap Text Demo (Pure DirectX)


Magic Particles Demo (Pure DirectX)

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DarkGDK Samples + Source Code:
http://rvGames.de/darkgdk/__DarkGDKClasses.rar

Pure DirectX Samples:
http://rvGames.de/darkgdk/__gex0_0_1.rar

===========================================================

Tools:
- Codehead's Bitmap Font Generator CBFG 1.41
http://rvGames.de/darkgdk/CodeheadBitmapFontGenerator.zip

- Asphyre Sphinx FontTool 1.0
http://rvGames.de/darkgdk/AsphyreSphinxFontTool.rar

============================================================
jezza
16
Years of Service
User Offline
Joined: 8th Mar 2008
Location: Bham, UK
Posted: 28th May 2009 15:22
Wow, you're going to make a lot of people very happy.

ABXG
15
Years of Service
User Offline
Joined: 1st Apr 2009
Location: Canada
Posted: 28th May 2009 21:26
I have the original CAAText, Going to have to give this a good looking over

------------------------------------
Currently 1500+ lines of code into an "over-the-shoulder" action RPG with combat based on rag-doll physics.

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