Quote: "he's somewhat way too shiny with that shader...
How did you make the normalmapping work in 3ds in the realtime preview window? Did you apply a custom shader? Where?"
Well, I made him specifically for you guys, so instead of looking a gift horse in the mouth, download him from my other thread and fix up the maps as you like
I use 3ds MAX 2010, which is why the maps work in the viewport.
Quote: "it is way to shiny "
Again, fix up the map as you like
Quote: "The wrists are bending at too much of an angle. That's the only crit I have. "
lol.. it's already rigged in the animation loop.
that is how all FPSC models look when you apply the animation file and the figure file.
Sorry if i sound grumpy, but these are things that are based on preference.. at least for me. If you don't like them, then by all means change them
What was I thinking when I chose the name.. ROBOCRAP!! I usually go by SCREENWRITER805... and still I chose.. Robotic feces...