I can't say that I suffer from the same thing. However, I have difficulty in sticking with tutorials myself, mostly because I have difficulty in focusing or not dealing with distractions properly. But I have a pretty high IQ to balance that out.
Read everything relevant in the .CHM file that comes with Dark GDK just to get an overview and know what's there. There's no need to understand it all on the first read. Read it again so you know how things at the beginning of the documentation relates to the stuff at the end of the documentation. This time read for a degree of understanding. Work out your plan for the program and start in. Use the documentation for reference.
I started learning C, and eventually C++, by doing a few small things. But I really learned the language when I tackled a relatively large program that took me two months worth of evenings. It forced me to try things to the point where I learned by making mistakes then researching how to fix them from my reference material.
I'm not sure why you want more tutorials if you have difficulty reading them. Pure and simple, there aren't that many tutorials for Dark GDK. However, the Dark Invaders tutorial is commented pretty fully. Check out the challenge code posted in another thread. It contains two programs using sprites. They don't get too fancy, at least my entry doesn't do much more than matching sprites to images then positioning them. But it's a start.
Lilith, Night Butterfly
I'm not a programmer but I play one in the office