peer to peer
uh hem
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In peer to peer, their is not really a host.
Technicaly there is a host when you sucessfully log on to peer to peer with each other in patch 4.1
But the host disapears in peer to peer mode if the host logs off.(Then what do you do?).
I would suggest creating a chat room to answer your questions...
Then you might understand that along with the signal identity signature you would then add (somewhere) if that command was special from that person and how to deal with it.
But now it iis difficult because you need to add the basic communication between one player and another/all players
I would also submit here that
of the
[PERFORM CHECKLIST FOR NET PLAYERS] IN PATCH 4.1
IS NOT RELIABLE except
[checklist string(0)]
You must therefore distinguish your players by a computer rule that you have set...(which I cannot remember at this time)
"I think",
what do you think?
I would guess that one of the easiest ways of doing this is
marking the first player online
the first packet/string is priority from the first player online.
This is a raw guess as I have been experimenting with new ideas