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3 Dimensional Chat / Importing bones from Blender into Milkshape?

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Kravenwolf
15
Years of Service
User Offline
Joined: 14th Apr 2009
Location: Silent Hill
Posted: 31st May 2009 11:06 Edited at: 31st May 2009 11:07
I modeled a few animated characters and objects to work in FPS Creator using Blender, and was wondering if anyone would know how to import the models with the bones and frames attached from Blender into Milkshape. I have to export the animated model as a.x file into Milkshape to get it into FPSC because Blender's .x exporter is buggy.

I tried exporting from Blender with an .fbx file, but when it's loaded into Milkshape, but it seems only the first and last frames are take from the animation, and when it plays, parts of the model become rotated and distorted in Milkshape. It would also appear the joints are not exported either Does anyone know what the problem is?

-Kravenwolf

Success is not final--failure is not eternal.

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