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Dark GDK / Need Help With Enemy AI and their Collisions

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AFishStudios
15
Years of Service
User Offline
Joined: 22nd May 2009
Location: Australia
Posted: 31st May 2009 14:54
Hi,

I'm having a problem with AI and them colliding into each other. If I don't use collisions the Enemies will just join together and that's not what I want lol. When I use Sparky's Collision it does too many calcualtion due to them colliding with one another. I'm trying to have 300 dudes on screen for an epic hack and slash, just to let you know what I'm trying to achieve.

If there is a way which I can do this and it doesn't eat my computer, it would be soo awesome .
go2none
16
Years of Service
User Offline
Joined: 8th Oct 2008
Location: London
Posted: 31st May 2009 16:36 Edited at: 31st May 2009 16:37
Are you using boxes, spheres or object mesh for your collision? If you restrict yourself to boxes, it should be just fine.
AFishStudios
15
Years of Service
User Offline
Joined: 22nd May 2009
Location: Australia
Posted: 31st May 2009 16:50
Quote: "Are you using boxes, spheres or object mesh for your collision? If you restrict yourself to boxes, it should be just fine. "


I'm using box collisions, it's just when all the NPC's are near me they go nuts trying to get as close as possible to attack. This is when it lags.

I've kind of hit a mental brick wall and just wondering for ideas in which I can use to prevent the huge collision.
jezza
16
Years of Service
User Offline
Joined: 8th Mar 2008
Location: Bham, UK
Posted: 31st May 2009 17:05
if the boxes are not axis aligned then spheres will be faster.

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