World of OMEN has entered its third round of Alpha Testing (Ares Release) and brings online a couple of very important systems that were not in Chimera. Here's a list of the systems now online and some new media:
Latest video:
http://www.youtube.com/watch?v=gHo3E7ozNe0
1) The MUSE (Multi-User Simultaneous Editing) System. Allows multiple GMs to build an area at the same time, and see each others' changes instantaneously (changes are persisted to the central database instantly as well). Non-GMs can see these changes as well, so there's been a few "Why is that tree moving?!?!" incidents
The New Piston Ridge
2) Advanced GUI system. Everything you'd expect in a modern MMO: all windows can be moved, resized, hidden, minimized, etc... All buttons have pop-ups and context-sensitive help, pixel-perfect image tiling for all GUI components (no ugly stretching or scaling), keyboard shortcuts, transparency, and a lot more...
Cog Base Early Morning
3) Fully-implemented options system (but no GUI hookup for it yet) saves all customizable attributes of all in-game GUI elements (position, size, etc..). Saves your preferred display settings, mouse inversion, everything you'd expect. Currently you need to edit a text file to make changes, but the GUI hookup will be online soon.
Reticulated Paladin
4) Dedicated server hosting - should have done this on day 1, it makes things sooooo much easier for me AND the GMs.
I've decided to post a new thread for World of OMEN for a couple of reasons: 1) Mods are telling me it would be a good idea and 2) the artwork in the Chimera release is no longer representative.
The steps for downloading and installing the client and creating a new account (no credit card or e-mail address required) are here:
World of OMEN Demo
My beautiful, perfect child.
I have made you powerful, intelligent,
singular in purpose, and cunning in combat.
I have created you to defend me. I have
always existed and my past is the history
of all that is. But it seems that ones past
has a way of...
haunting you.
My past, it seems, has Evolved. It hunts for
me even now. It has... Multiplied, and it
consumes stars in its pursuit of me.
You will not fight alone. Your brothers and
sisters are legion, and they share in your
strengths. You have the gift, and the burden,
of immortality.
I hope, one day, you will find a way to forgive
me for this last transgression. Perhaps, then, when
the last star in the sky burns out and fades away,
you will find some solace in knowing that the
universe...
...like you...
is hollow.
World of OMEN is a multiplayer online role-playing game set it the distant future, in a time long past the short existence of the human race.
I hope the introduction above serves to convey the tone and hints at the storyline of OMEN because I really don't want to give too much of the story away here.
All feedback and comments are welcome and appreciated !
If you are interested in alpha testing, the steps for downloading and installing the client and creating a new account (no credit card or e-mail address required) are here:
World of OMEN Demo
------------------------------
Systems Currently Being Tested
------------------------------

Loot System

Programs Completed System (similar to "badge" systems in other games)

Zoning System

Chat System

Monster Spawn and Basic Combat

All Supporting Systems (Network, Movement Prediction, Animation, etc..)
------------------------
Current Progress Report
------------------------

= Done, Tested, 100% functional

= Brewing (Coding integration in progress)

= Unit Coding Built, Needs Integration

= Design Complete, Needs Unit Test

1. Network 2D Chat

1a. Network 2D Messaging

1b. Network 2D Avatar Position Broadcast & Syncronization

2. Networked 3D Avatar Position Broadcast & Syncronization

2a. Networked 3D Avatar Realtime Movement Prediction

2b. 3D Chat replacement

3. Script Engine & Interpreter

3a. Security for logon

3b. Server connectivity detection/reconnect/status reversion

3c. Character selection

3d. Character creation, integration with character selection

3e. Dynamic security system for either TCP or UDP streams on-demand

4. Modular Object Construction

4a. Basic Collision System

4b. Distance- and volume- based culling system (translucency)

4c. Dynamic Mesh LOD System

4d. Integration of collision system with culling system

4e. Integration of camera distance with fog distance, culling and collision

4f. Procedural Object Construction

4g. Sky/Fog integration

4h. Static Translucency and ghosting

5. Online Updater

5a. Online Updater Self-Updater

6. Database Management Player Data

6b. Database Management for Resource (Template) Data

6c. Pick System

6d. Entity System

6e. Zoning System

7. 3D Primitive Construction via Chat Commands

8. Complex Architecture Construction via Chat Commands

9. RPG Object Construction via Chat Commands

10. Graphic User Interface Construction via Chat Commands

11. Graphic User Interface Retrofit for Prim Construction/Editing

11a. Graphic User Interface Retrofit for Complex Object Construction/Editing

11b. Networked World Editor - Upgrade to GM Command System

12. Give/Take System

13. Character and Monster Creation Editor

14. Item Creation Editor and Custom Data Feature Editor

15. Inventory System

15a. Badge System

15b. Tokens System (Chasis Change Tokens, Name Change Tokens, etc...)

16. Player Advancement System

17. Monster Death and Respawn System

18. Basic Combat System

19. Player/Monster Health Display

20. Player Death and Respawn

21. Advanced Combat System (status effects)

22. Power Sound Effects and Sprites

23. Multi-User Simultaneous Editing (MUSE) System for World Building