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Serge Adjo
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Joined: 3rd Aug 2006
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Posted: 31st May 2009 16:38
here is my first example to use DarkAI within a game project. see attached file: load a level and then compute the collision lines and show them as green lines upon the ground. from this point the ai entities that are within the level will avoid the walls correctly. try this program and walk through it. if you like my skills for level design tell me what you think...

pascontent.

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Serge Adjo
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Posted: 31st May 2009 16:50
if you want a 'lighter' file in size: see attached, it's about 40 Ko of download with media attached !

come see my DarkAI examples: <a>http://forum.thegamecreators.com/?m=forum_view&t=151610&b=30</a>
http://forum.thegamecreators.com/?m=forum_view&t=151610&b=30

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Serge Adjo
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Posted: 31st May 2009 16:51 Edited at: 31st May 2009 16:52
A screen is attached:


come see my DarkAI examples: <a>http://forum.thegamecreators.com/?m=forum_view&t=151610&b=30</a>
http://forum.thegamecreators.com/?m=forum_view&t=151610&b=30

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Serge Adjo
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Posted: 31st May 2009 16:55 Edited at: 31st May 2009 16:58
A new SCREEN:
Note that the green lines are from the function 'AI Debug show obstacle bounds'


come see my DarkAI examples: <a>http://forum.thegamecreators.com/?m=forum_view&t=151610&b=30</a>
http://forum.thegamecreators.com/?m=forum_view&t=151610&b=30

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Cerebral
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Posted: 5th Jun 2009 16:39
@Serge Adjo: this is a correct demo or example ... but the wip you've made is good too: http://forum.thegamecreators.com/?m=forum_view&t=151744&b=8
Serge Adjo
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Posted: 5th Jun 2009 18:02
thanks, I 've got 1 or 2 other stuff like that (examples) to show off plus a WIP thread :http://forum.thegamecreators.com/?m=forum_view&t=151744&b=8

come see my DarkAI examples: <a>http://forum.thegamecreators.com/?m=forum_view&t=151610&b=30</a>
http://forum.thegamecreators.com/?m=forum_view&t=151610&b=30
Cerebral
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Posted: 5th Jun 2009 23:58
thank you for the examples, I've downloaded your zip file: its good
jeffhuys
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Posted: 20th Jun 2009 11:56
Nice!



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Serge Adjo
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Posted: 21st Jun 2009 02:02
another example attached to this post, showing how the command AI ADD OBSTACLE FROM LEVEL work and how the MANUAL STATE work with entities. In the program Use F1 for help, 1 and 2 to display debug objects.

@jeffhuys , thanks

come see my DarkAI examples: <a>http://forum.thegamecreators.com/?m=forum_view&t=151610&b=30</a>
http://forum.thegamecreators.com/?m=forum_view&t=151610&b=30

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