Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
Serge Adjo
17
Years of Service
User Offline
Joined: 3rd Aug 2006
Location:
Posted: 31st May 2009 16:38
here is my first example to use DarkAI within a game project. see attached file: load a level and then compute the collision lines and show them as green lines upon the ground. from this point the ai entities that are within the level will avoid the walls correctly. try this program and walk through it. if you like my skills for level design tell me what you think...

pascontent.

Attachments

Login to view attachments
Serge Adjo
17
Years of Service
User Offline
Joined: 3rd Aug 2006
Location:
Posted: 31st May 2009 16:50
if you want a 'lighter' file in size: see attached, it's about 40 Ko of download with media attached !

come see my DarkAI examples: <a>http://forum.thegamecreators.com/?m=forum_view&t=151610&b=30</a>
http://forum.thegamecreators.com/?m=forum_view&t=151610&b=30

Attachments

Login to view attachments
Serge Adjo
17
Years of Service
User Offline
Joined: 3rd Aug 2006
Location:
Posted: 31st May 2009 16:51 Edited at: 31st May 2009 16:52
A screen is attached:


come see my DarkAI examples: <a>http://forum.thegamecreators.com/?m=forum_view&t=151610&b=30</a>
http://forum.thegamecreators.com/?m=forum_view&t=151610&b=30

Attachments

Login to view attachments
Serge Adjo
17
Years of Service
User Offline
Joined: 3rd Aug 2006
Location:
Posted: 31st May 2009 16:55 Edited at: 31st May 2009 16:58
A new SCREEN:
Note that the green lines are from the function 'AI Debug show obstacle bounds'


come see my DarkAI examples: <a>http://forum.thegamecreators.com/?m=forum_view&t=151610&b=30</a>
http://forum.thegamecreators.com/?m=forum_view&t=151610&b=30

Attachments

Login to view attachments
Cerebral
14
Years of Service
User Offline
Joined: 5th Jun 2009
Location:
Posted: 5th Jun 2009 16:39
@Serge Adjo: this is a correct demo or example ... but the wip you've made is good too: http://forum.thegamecreators.com/?m=forum_view&t=151744&b=8
Serge Adjo
17
Years of Service
User Offline
Joined: 3rd Aug 2006
Location:
Posted: 5th Jun 2009 18:02
thanks, I 've got 1 or 2 other stuff like that (examples) to show off plus a WIP thread :http://forum.thegamecreators.com/?m=forum_view&t=151744&b=8

come see my DarkAI examples: <a>http://forum.thegamecreators.com/?m=forum_view&t=151610&b=30</a>
http://forum.thegamecreators.com/?m=forum_view&t=151610&b=30
Cerebral
14
Years of Service
User Offline
Joined: 5th Jun 2009
Location:
Posted: 5th Jun 2009 23:58
thank you for the examples, I've downloaded your zip file: its good
jeffhuys
17
Years of Service
User Offline
Joined: 24th May 2006
Location: No cheesy line here.
Posted: 20th Jun 2009 11:56
Nice!



You're the 'th to view this signature!
Serge Adjo
17
Years of Service
User Offline
Joined: 3rd Aug 2006
Location:
Posted: 21st Jun 2009 02:02
another example attached to this post, showing how the command AI ADD OBSTACLE FROM LEVEL work and how the MANUAL STATE work with entities. In the program Use F1 for help, 1 and 2 to display debug objects.

@jeffhuys , thanks

come see my DarkAI examples: <a>http://forum.thegamecreators.com/?m=forum_view&t=151610&b=30</a>
http://forum.thegamecreators.com/?m=forum_view&t=151610&b=30

Attachments

Login to view attachments

Login to post a reply

Server time is: 2024-03-29 13:26:08
Your offset time is: 2024-03-29 13:26:08