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Dark GDK / Variables getting the same value

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R4z0r1991
15
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Joined: 30th Jan 2009
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Posted: 1st Jun 2009 10:52
I've got a task to create ludo in my programing class and because we was forced to only use c++, I decided to use DarkGDK (have used dbp for 1 year now).

Now my problem is that my game doesn't work and I have found out that it's (probably) because of that some of my variables is getting the same value (Never had this problem with dbp )



Any help would be great

(Have included the game, both the working made in dbp and the non working in c++)

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Grandma
18
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Joined: 26th Dec 2005
Location: Norway, Guiding the New World Order
Posted: 1st Jun 2009 12:04
I didn't look trough the code much, but when using arrays in C++. You should declare them with 1 more 'element' then what you are planning to use.

int victory[4]; -> int victory[5];
That may be the reason for your problem. I Got the same problem when I switched to GDK.

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Michael P
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Joined: 6th Mar 2006
Location: London (UK)
Posted: 1st Jun 2009 13:50
Quote: "You should declare them with 1 more 'element' then what you are planning to use."

I think I know what you mean but what you said might be interpreted wrongly.

If you declare an array with 5 elements, then you should be planning to use 5 elements. Arrays in C++ are 0 indexed so if the array has a total of 5 elements then the first element is 0 and the last element is 4. This means that an array of 5 elements has elements 0, 1, 2, 3, 4.

The following code demonstrates this:


R4z0r1991
15
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Joined: 30th Jan 2009
Location:
Posted: 1st Jun 2009 16:30
Thanks both of you, I should have seen this myself

It's still not working right, but it's probably just some "if" that is wrong which I can fix myself, thanks again

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