Hi
In the game I am writing I want to use some very large objects. Planets, to be exact. (Yep, they're large alright). Now as I see it they're always going to be outside the viewing frustrum of the camera because the player, who is in space, can't get too close to the planets without "dieing".
My problem is how to let the player see the planets. I thought one workaround might be to have a routine which calculates the size of the planet as it would appear if it could be seen, and then dynamically copy the object onto the very edge of the viewing frustrum, with some code to make the planet look the right sort of size. So as the player got closer and closer to the actual position of the planet in 3d space, the copied object would progressively get bigger and bigger.
What do people think of this solution? Another boo-boo, or a good idea from a smart bear?
Phil
What do you mean, bears aren't supposed to wear hats and a tie?