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Dark GDK / Loading Multiple Animations

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will3330
15
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Joined: 24th Mar 2009
Location:
Posted: 3rd Jun 2009 03:48
In Dark GDK, there are a lot of models that come in separate small animation files (i.e. the Ninja, knight, etc). Instead of loading in a huge .X file such as Miko, I want to load in separate animations based on the user input. For example, with no input, an idle animation will load and play. For walking, a walking animation will load and play while the other animation gets deleted/hides. I'm not sure how to approach this simply because the int ID for each of them will be different and I use the int ID to determine the characters actions. Should I use an array of characters or is there another approach.

Thanks.
SunDawg
19
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Joined: 21st Dec 2004
Location: Massachusetts
Posted: 3rd Jun 2009 04:29
The idea would make more sense if that model had bones, but as far as I know it is merely animated. You would save no resources and inflate your code by trying to chop it up.


My site, for various stuff that I make.
will3330
15
Years of Service
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Joined: 24th Mar 2009
Location:
Posted: 4th Jun 2009 03:41
Then why are these models incorporated with Dark GDK. There must be some sort of function or command that will allow you to group all the animations together and then call them at will.

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