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Work in Progress / Tireur d'élite (sharpshooter) [DBP] (FirstPersonShooter)

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Serge Adjo
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Posted: 3rd Jun 2009 09:51 Edited at: 21st May 2010 15:51
@hi there ! I've uploaded an HD 720p video of my game "The Sharpshooter 3D" on youtube, in this video you can see the menu in action along with action, game footage, stunning explosions, good sound effects:
http://www.youtube.com/watch?v=8i2rV5h5bUY

some screenshots:



the future logo (already present in the menus) :




enjoy the video.

demo download:
[coming soon, stay tuned!]
note: after the release of the free demo, the complete game will be released for free download. the release date of the complete game is: December, 25th 2010 ! for Xmas! just the time for me to produce the media & stuff & game content & videos + cutscenes... there will be a lot of levels and a long lifetime for this game !

I've been working on this since June 2009 and the program is 2700 lines of code long ! The programming part of the job is done, (nearly): so no more worry about things like functions or bug that doesn't work well and all...
the game is beautiful and very enjoyable, the gameplay is smooth and the explosions are nice! the main menu is nice and crysis inspired: because there is a satellite view of the earth, zooming & panning... it has been an hard work, I'm very proud of it, and it makes me happy.

hope you like this... are you interested in my game? how do you find it, is it impressive or not ?

old message :

Hi, this is "TIREUR D'ELITE" (sharpshooter): an FPS alike FORSAKEN64

Story:
you (the player) are a "sharpshooter" sent to investigate many big spaces stations, the look of the stations will be like the Star wars space ships seen from the inside...
the aim:
run around and shoot the enemies with a maximum of skill to win enough "points" to access the next level: keep moving to avoid the enemy fire and aim with precision to avoid lost bullets...

you can dowload the new update 28th June 2009 here :
link 1:
http://www.mediafire.com/?mzbggdl1nje

old update 15 June 2009 : http://www.mediafire.com/?sharekey=caa9d845038a3f3924a64199ac7f73e5e04e75f6e8ebb871

old link : http://www.mediafire.com/?mnmnjgmdvyz

screenshot: go there it's the first post I've made about the project (it use DARK AI and DBP)

http://forum.thegamecreators.com/?m=forum_view&t=151610&b=30

"codez":

if you need this code you can find it in the codebase : search 'my FPS'


more screenshot to come in the next posts.
http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=1768083
http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=1768085
download attached file to play the early demo.(exe included: "TIREUR D ELITE.exe"

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Serge Adjo
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Posted: 3rd Jun 2009 10:44
[UPDATE] attached lighter file, without the .exe

come see my DarkAI examples: <a>http://forum.thegamecreators.com/?m=forum_view&t=151610&b=30</a>
http://forum.thegamecreators.com/?m=forum_view&t=151610&b=30

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Darth Kiwi
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Posted: 3rd Jun 2009 13:14
Well - okay, what's there is good. Mouselook works, walking works, and the level is kind of like a space-station. But there's not very much there at all. I suggest you add:

- More stuff in the level (it's very bare), like TV screens or computers or windows which look out onto space or desks. (Though this shouldn't be your priority)
- Wall collision (I can walk through them at the moment - if you're not sure how to do this then investigate Sparky's dll, it's very useful for sliding collision)
- Shooter stuff (put in a gun and some enemies, and apply DarkAI to them so that you've got something more game-like)

Secretary of Unknowable Knowledge for the Rock/Dink administration '08
Butter fingers
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Posted: 3rd Jun 2009 13:25
I'll play later, I'm at work at the moment, but from a quick glance at the shots, it seems like you're tiling the texture on the walls too much, they're narrow rectangles , when it looks like they shold be squares of texture. Also you might want to make the edges seamless so that you don't notice the tiling so much!

Looks interesting though, I'll pst back later when I've played!

I want robotic legs.
Serge Adjo
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Posted: 5th Jun 2009 12:27 Edited at: 23rd Jun 2009 03:00
"TIREUR D'ELITE" update 22 JUNE 2009!: download:http://www.mediafire.com/?mnmnjgmdvyz
or download (same file different link from TGC forums): https://forumfiles.thegamecreators.com/download/1771297
test it attached or clic the link above tell us what think ; update are :
Mouse controlled player + Arrow keys to move freely in the 3 directions like a plane !
Wall collision: ok
[wip]: adding IA entities into the level
adding brand new lightmap system to the programme ! something new and good: fully shadowed objects in realtime!

come see my DarkAI examples: <a>http://forum.thegamecreators.com/?m=forum_view&t=151610&b=30</a>
http://forum.thegamecreators.com/?m=forum_view&t=151610&b=30

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Cerebral
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Posted: 5th Jun 2009 23:53
Hi, I've tested yourd demos and its all good ! good start. hope you'll keep up the good stuff. I'm eager to play it when it will be complete !
Cerebral
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Posted: 5th Jun 2009 23:56
@Serge Adjo
you said you are from france, right ?

I'm too !
Blobby 101
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Location: England, UK
Posted: 6th Jun 2009 14:12
wow! heh, it's a decent game, but...
It's an ACTUAL game! (sorry, no offence or anything, i see you've obviously matured a bit since "Sergo 3D")
It plays well enough, but i agree with Darth Kiwi that it needs more 'Clutter'. Good start!


Serge Adjo
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Posted: 8th Jun 2009 15:47 Edited at: 8th Jun 2009 16:28
Thank you !
@ blobby 101: thank you!
@ all : I'm getting bad problem with darkAI If you can help or give some advice I'll tell you what problem it is. It don't work with "ai add obstacle from level" : so I don't find a solution for the moment. maybe write my own AI programme featuring pathfinding but it would be hard ! no ?
-download the file attached to test the latest version of my demo. you can find it there too: http://www.mediafire.com/?mnmnjgmdvyz
I want to add some AI, and some light & shadows effects: I have a brand new technique to do this and you'll love my algorithm to produce realtime shadows

come see my DarkAI examples: <a>http://forum.thegamecreators.com/?m=forum_view&t=151610&b=30</a>
http://forum.thegamecreators.com/?m=forum_view&t=151610&b=30

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QuothTheRaven
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Posted: 9th Jun 2009 01:23
There's no reason to download either of your demos right now, it's just walking around a tiny room. I would suggest developing the game first.

Serge Adjo
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Posted: 15th Jun 2009 20:38 Edited at: 23rd Jun 2009 03:22
Quote: "There's no reason to download either of your demos right now, it's just walking around a tiny room. I would suggest developing the game first."
OK, The next demo I'll post will be a game. OK ?

for the screens, download the new one attached to that post
the programme is there:

final word... :


This programme convert .x files to .dbo :


I've posted a new video on youtube about my game WIP : it's just flying around my black and red space station...:
http://www.youtube.com/watch?v=nTzJJBs5vJI

come see my DarkAI examples: <a>http://forum.thegamecreators.com/?m=forum_view&t=151610&b=30</a>
http://forum.thegamecreators.com/?m=forum_view&t=151610&b=30

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Serge Adjo
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Posted: 27th Jun 2009 15:21 Edited at: 27th Jun 2009 15:27
You can download the newest demo of 'TIREUR D'ELITE' there:
link 1 :
https://forumfiles.thegamecreators.com/download/1788358
link 2 :
http://www.mediafire.com/?wzm3nladznq
link 3 :
http://www.mediafire.com/file/wzm3nladznq/_TIREUR D'ELITE_26_06_09c.zip
note these links are different mirrors for the same file (same version )
You can watch youtube video there :
link:
http://www.youtube.com/watch?v=cXWk8HMptZ0
a second video is there:
http://www.youtube.com/watch?v=nTzJJBs5vJI


description: This is the new version of my programme 'TIREUR d'ELITE' ('The Marksman') a first person shooter. still WIP, ATM... but will be a full video game soon.
Controls: use the arrowkeys to move around, use mouse to aim and mousewheel to move upward or downward (mouse scroll = move up or down).
The aim of this demo is :
-to show Dark A.I. entities in action, following and attacking the player (you). there are two entities represented by a cube and an eye (ball, textured with eyes textures).
-to show new Lightning idea that produce real time light & shadows on every object in the scene: the brightness of the objects change as they move around the lights or around the shadows.

TRY IT ! this is a must ! and I would like to share it with you... I will keep on updating the programme.

the full programme is there below :


thanks in advance for testing, enjoy please leave some comments, I'll read it

come see my DarkAI examples: <a>http://forum.thegamecreators.com/?m=forum_view&t=151610&b=30</a>
http://forum.thegamecreators.com/?m=forum_view&t=151610&b=30

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kaedroho
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Posted: 27th Jun 2009 15:39
Very nice lighting effects! Are they realtime, or lightmapped?

New specs: Nvidia Geforce 9600GS 768MB, AMD Anthlon x64 X2 4000+ (2.6GHz Dual core), 3GB DDR2 800MHz RAM and a big hard drive.
Serge Adjo
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Posted: 27th Jun 2009 15:45 Edited at: 28th Jun 2009 13:43
both : The level is lightmapped but the objects (sphere, cube) use realtime lights. ok ?
link 1:
https://forumfiles.thegamecreators.com/download/1788377
link 2 (old):
http://www.mediafire.com/?wzm3nladznq

Quote: "Very nice lighting effects! Are they realtime, or lightmapped?"


come see my DarkAI examples: <a>http://forum.thegamecreators.com/?m=forum_view&t=151610&b=30</a>
http://forum.thegamecreators.com/?m=forum_view&t=151610&b=30

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Deathead
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Posted: 28th Jun 2009 02:17
Great work Serge! Keep at it.



Serge Adjo
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Posted: 2nd Jul 2009 17:08 Edited at: 15th Feb 2010 23:08
The new lighting technique : explanations:
step by step :

step 1: I have to lightmap the level, with DarkLights for example.
screenie : http://i87.servimg.com/u/f87/11/67/56/71/tireur11.jpg
screenie 2 : http://www.servimg.com/image_preview.php?i=46&u=11675671

2: I Make an image from a Top-Down View of the entire level to get a top-down map of it...
screenie: http://i87.servimg.com/u/f87/11/67/56/71/111.jpg

3: I Convert this image to a greyscale image. in order to highlight the bright and dark areas of the level. To be used as a map, the image size should fit the size of the level: 1 pixel = 1 unit, for example.
screenie: http://i87.servimg.com/u/f87/11/67/56/71/1a10.jpg

4: I Use an array of the same dimensions as the greyscale image in order to store color data in the array: same width, same height.
this array will be used to change the brightness and color of any object in the level.

5: during the game, I change the brightness of the 3D objects according to their position on the map... to do this I use these functions : SET OBJECT LIGHT ; SET AMBIENT LIGHT : COLOR LIGHT ; Make light ; SET OBJECT DIFFUSE
The array is used to know what are the right color and brightness to shade an object according to its X,Y,Z coordinates !
screenie: http://i87.servimg.com/u/f87/11/67/56/71/tireur23.jpg

6: Add some lights (make light commands) in your level to light it up and add realism. don't forget to fade the ambient light to dark, set it to 0 ;
results:
you can now download the screens from the latest demo there :
Link 1 : http://i87.servimg.com/u/f87/11/67/56/71/tireur10.jpg

Link 2 : http://i87.servimg.com/u/f87/11/67/56/71/tireur13.jpg

Link 3 : http://i87.servimg.com/u/f87/11/67/56/71/tireur17.jpg

The best : http://i87.servimg.com/u/f87/11/67/56/71/tireur23.jpg

The best 2 : http://i87.servimg.com/u/f87/11/67/56/71/tireur25.jpg

http://i87.servimg.com/u/f87/11/67/56/71/tireur26.jpg

http://i87.servimg.com/u/f87/11/67/56/71/tireur27.jpg

http://i87.servimg.com/u/f87/11/67/56/71/tireur30.jpg

http://i87.servimg.com/u/f87/11/67/56/71/tireur31.jpg

http://i87.servimg.com/u/f87/11/67/56/71/tireur32.jpg

http://i87.servimg.com/u/f87/11/67/56/71/tireur34.jpg

http://i87.servimg.com/u/f87/11/67/56/71/tireur36.jpg

http://i87.servimg.com/u/f87/11/67/56/71/tireur39.jpg

http://i87.servimg.com/u/f87/11/67/56/71/tireur40.jpg

http://i87.servimg.com/u/f87/11/67/56/71/tireur42.jpg

http://i87.servimg.com/u/f87/11/67/56/71/tireur16.jpg

http://i87.servimg.com/u/f87/11/67/56/71/tireur18.jpg

http://i87.servimg.com/u/f87/11/67/56/71/tireur20.jpg

http://i87.servimg.com/u/f87/11/67/56/71/tireur21.jpg

The demonstration is attached to that post, please try it to test and say what you think, is it Ok ? suggest some improvements ? Does it works well for you?
https://forumfiles.thegamecreators.com/download/1792854

also check out the 2 HD videos on youtube : http://www.youtube.com/watch?v=r-iYxLFl6hk

http://www.youtube.com/watch?v=kBKynnGnyHk

@Kaedroho : many thanks, thank you.
@Deathead : thanks, thank you !

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Serge Adjo
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Posted: 10th Oct 2009 12:48
I'm working on this now again so expect news , demos and screenshot soon.
note that I would like to submit the full complete game to "your favorite DBP game of all time" but I think I will not complete the project at the right time

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Serge Adjo
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Posted: 20th Dec 2009 18:58
I have nothing new at the moment about this project / game but I've decided to work on it during Xmas holidays so you can expect news and demos soon.

Deathead
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Posted: 23rd Dec 2009 02:35
Well, I think it would be better, if you had some news to atleast bump it up.



Serge Adjo
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Posted: 10th Feb 2010 19:32 Edited at: 10th Feb 2010 20:01
Hi everybody, good day to everyone, you can now download the latest version of my program "tireur d'elite" (sharpshooter or The Marksman); In this new demo version you can shoot on three cubes that are moving around you ! enjoy !
download the attached file. or clic this link : https://forumfiles.thegamecreators.com/download/1959377 please note that there are many more features to come !

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Serge Adjo
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Posted: 11th Feb 2010 23:42 Edited at: 11th Feb 2010 23:47
Hi everybody, new program : new enemies to shoot ! use the arrowkeys to move and mouse clic to shoot the enemies
the aim : kill all the enemies to end the game
please download attached file to play it.or clic there: https://forumfiles.thegamecreators.com/download/1960157 good luck and enjoy !

note: soon the enemies will be numerous, different sizes and appearances and more agressive, firing at the player ; there will be explosions, special effects, items to collect, very bigger levels, many different weapons for the player. And the come back of the lighting system presented before. all good things

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TDK
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Posted: 13th Feb 2010 14:01
Serge Adjo

Please try to stop double-posting. If no-one has posted in the thread since you, use the Edit Own button.

Bumping threads is frowned upon here.

As for the game, good work so far - keep it up!

TDK

HorhayGlizzle
User Banned
Posted: 13th Feb 2010 23:52
---------------------------
Error
---------------------------
Runtime Error 1507 - Display using 32 bit is not supported by available hardware at line 313
---------------------------
OK
---------------------------

I get that when I run it. I'm on a 64 bit OS
Grasmann
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Posted: 14th Feb 2010 09:41
Yes I can confirm that. I get the same error
Randomness 128
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Posted: 14th Feb 2010 17:16
I get that error, too. Serge, what display mode does the game use when it starts?

Windows 7 x64, Core i7 860, 8 GB DDR3 1333 RAM, Radeon HD 5850, 1.25 TB HDD capacity
Serge Adjo
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Posted: 15th Feb 2010 17:54 Edited at: 15th Feb 2010 18:23
@Randomness 128 my program produces an error because of the resolution used that is 1920 x 1080 x 32 wich is FULL HD and may be too large for some screens / monitors so in order to keep things working for everyone I've changed the resolution to 1024 x 768 x 32 : see and download the new corrected programme attached to that post. Link: https://forumfiles.thegamecreators.com/download/1962442
enjoy
note that this is a large file to download (25 MB) this is because I've added some nice explosions effects

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baxslash
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Posted: 17th May 2010 01:01 Edited at: 17th May 2010 01:10
I'm looking forward to trying this... I've noticed a lot of your threads and thought you were asking a lot of interesting questions.

Looks very original too!

Wow, big download... I like explosions so it'll be worth the wait!

EDIT: OK, it looks and plays great for about 10 seconds, then I get a message in french (sorry my portuguese, spanish and dutch are not bad but I gave up french when my french teacher got married), then it quits. What is the point of this demo (unless it is to put people off looking again you may need to make the demo a little easier/longer IMO)...?

Serge Adjo
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Posted: 21st May 2010 10:34 Edited at: 21st May 2010 12:05
@hi there ! I've uploaded an HD 720p video of my future game "The Sharpshooter 3D" on youtube, in this video you can see the menu in action along with action, game footage, stunning explosions, good sound effects:
http://www.youtube.com/watch?v=8i2rV5h5bUY

some screenshots:




enjoy the video.

demo download:
[coming soon, stay tuned!]
note: after the release of the free demo, the complete game will be released for free download. the release date of the complete game is: December, 25th 2010 ! for Xmas! just the time for me to produce the media & stuff & game content & videos + cutscenes... there will be a lot of levels and a long lifetime for this game !

I've been working on this since June 2009 and the program is 2700 lines of code long ! The programming part of the job is done, (nearly): so no more worry about things like functions or bug that doesn't work well and all...
the game is beautiful and very enjoyable, the gameplay is smooth and the explosions are nice! the main menu is nice and crysis inspired: because there is a satellite view of the earth, zooming & panning... it has been an hard work, I'm very proud of it, and it makes me happy.

hope you like this... are you interested in my game? how do you find it, is it impressive or not ?

[edit: sorry for the double post]

baxslash
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Posted: 21st May 2010 10:52
Looks interesting, nice menu too!

I did notice that the explosions seem a little odd in two ways, firstly I think you should have one explosion 'type' for each enemy type, like an eyeball should explode in blood and gore and a robot with electricity. Secondly the explosions seem a little slow like you are using a sync rate of about 30 and the explosions are set up for 60 or something.

Other than that this project seems to be coming along nicely! Keep it up!

Dr Tank
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Posted: 21st May 2010 15:03
I quite like your aesthetic. The giant eyeballs of death are cool. You should change the explosions such that zwrite is disabled. Not zdepth. That way they will not be seen in front of objects they are behind.

Would be nice if the level ending was less abrupt.

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