Dar13, it works for me (FPSC 1.15) object is static,
I have found a work around for the entity losing the texture after the first test run, what I do is place a segment somewhere out of the way, then before each test run move it or delete it (this must make FPSC reload all textures or something), so if you are actually building a level then the problem should not affect you as you will be adding stuff anyway.
I have included the model, all dds textures and the fpe to this post so you can try it yourself just put the castle-gate folder in your entitybank/user folder.
Nothing to see here, move along please.