I'll be honest, I used to love bsp until I got dbpro. You know that help tutorial with the bsp level that's built into dbpro? Well, I run it on my system and I get about 45 fps. That's terrible for such a crappy looking level. No lightmapping, and I'm just in a big box area. The scene has about 4500 poly's with the skyshere and monsters. When i use 2 x files instead of bsp( one for model and other for lightmapping), I get about 300 fps. OH, I did change the sync to off and set sync rate to 0 in the help demo, just incase you're wondering. The test demo I made is way more complex with jumping and a gravity system, more polys and even a first and third person camera and runs over 6 times faster than the bsp method. Geesh, maybe it's just me, but bsp's don't work worth a darn in dbro. I use Cart shop 3.02 and I just export and go, super easy. I don't have to worry about converting and my lightmapping looks great. I can also do a search and replace in my lightmap model for ".bmp" and replace with ".jpg". Then i convert my lightmap bmp to a jpeg file. That way it only takes up 100 or 200 k instead of 3 or 4 meg. Makes it much easier for people to download.
Oh yeah, as far as waypoints, object info, light info and things like that. Cartography shop lets you assign properties for everything including lights, geometry, homemade entities, faces, etc. And someone wrote a handy dandy entity exporter too. It puts info into a text file you can easily open and read into a db program.
my specs are: amd xp 2500+, geforce 4ti4200, 1 GB DDR, w2k pro
old specs before the upgrade :amd 1Ghz, geforce 2ti, 1 GB, w2k pro
and it ran the help demo for bsp at about 20 fps. It ran my homemade demo using just x files at about 120 fps.
It's late and i'm rambling , sorry