Programming MultiPlayer games for Windows is hell. The fact is, is that the DB/P team didn't do a half ass job. They probably hard coded the functions by themselves, when they should have used some pre built library (HawkNL, LibNet)..That would have made it much easier for DB/P users, but uhh.. Heh. Do you relize how hard it is to program sockets for windows? You can't just ask for a "connectToEverybodyWhoisOnline" function! Multiplayer is NOT for the weak, and is nothing simular to a "Basic" language, and heck shouldn't even be in DarkBASIC because of its complexity, yet the DB/P team thought it should. I talked to somebody who made a multiplayer game, that only ran with 3 people max (no it was not made that way), and it took him
9 months to iron out all the bugs . Read that last statement again. 9 months. Not a day, not a week, not 2 weeks. 9 months. And you all are expecting a multiplayer game to just pop out of the blue? ha!
~my 2 cents.