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FPS Creator X10 / Model Pack 10

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midgetz
15
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Joined: 17th Feb 2009
Location: Russia
Posted: 5th Jun 2009 16:08
I Installed Model Pack 10. It Came With Weapons That Don't Work AND Have Runtime Errors. Here Is A List.

---Machine Pistols---

- G18

---Military Rifles---

- AK74
- M107
- M16A4
- M203 SOPMOD-C (launcher)
- M203 SOPMOD-C (M16A4 Rifle)
- M4 CQBR (HWS)


Can Anybody Solve This?

In Soviet Russia, video game plays you!
Coach Shogun 20
15
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Joined: 27th Feb 2009
Location: In your mind, messing with your thoughts
Posted: 5th Jun 2009 20:21
Do you have the latest update? (v1.09)

midgetz
15
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Joined: 17th Feb 2009
Location: Russia
Posted: 5th Jun 2009 22:49
yes

In Soviet Russia, video game plays you!
mgarand
16
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Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 5th Jun 2009 23:18
i think its the _N error what does the error say?

if its something with _N you need to manually repair the normal map

Coach Shogun 20
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Location: In your mind, messing with your thoughts
Posted: 5th Jun 2009 23:43
Wait, does it work if you just assign them to the start from the player marker?

midgetz
15
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Joined: 17th Feb 2009
Location: Russia
Posted: 5th Jun 2009 23:51
ill try.

I Find Out about The _N Error Later

In Soviet Russia, video game plays you!
midgetz
15
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Joined: 17th Feb 2009
Location: Russia
Posted: 6th Jun 2009 00:20
2 things:
_N Error = True
What Coach Shougun Said = Worked

What Do You Mean By Manual Repair? If You Know, How Do I Do It?

In Soviet Russia, video game plays you!
Coach Shogun 20
15
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Joined: 27th Feb 2009
Location: In your mind, messing with your thoughts
Posted: 5th Jul 2009 05:11
Go to the entitybank in your FPSC X10 directory. If you click default it should be like: C://Program Files/The Game Creators/FPS Creator X10/Files/entitybank. Then click on Model Pack Ten. Click on each of the folders and there should be three textures for each entity (gun1_D, gun1_N, gun1_S) they'll be named differently though. open up the _D. You'll need something that can read .dds files for that. Now, you need to create a normal map for it and save it over the gun1_N. Hope this helps.

midgetz
15
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Joined: 17th Feb 2009
Location: Russia
Posted: 20th Jul 2009 17:46
THx it worked

In Soviet Russia, video game plays you!
Gigga Dude
15
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Joined: 31st Jul 2009
Location:
Posted: 1st Aug 2009 12:10
but I thought that only Direct x10 suported model packs worked on fps x10?
Tibo
15
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Joined: 13th Oct 2009
Location: Belgium
Posted: 2nd Nov 2009 09:39
@Coach Shogun 20,

please can you explain it some better for me i dont understand it
ok?

Our coming game: Dead Hope
Coach Shogun 20
15
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Location: In your mind, messing with your thoughts
Posted: 2nd Nov 2009 22:05
@Tibo: I'm not sure how much better I could explain it. If you need a program to make normal maps, you could download GIMP with the normal map and .dds plugins installed with it. Then you open the _D file up, hit filters>map>normal map and hit ok. Then save that over the _N file.

budokaiman
FPSC Tool Maker
15
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Joined: 24th Jun 2009
Playing: Hard to get
Posted: 3rd Nov 2009 15:25
You could also use Crazy Bump for creating your normal maps.
Bigsnake
15
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Joined: 7th Apr 2009
Location: England
Posted: 3rd Nov 2009 19:47 Edited at: 3rd Nov 2009 19:54
@Coach Shogun 20

Never knew you could do this to fix many issues for entitys , Im gunna go sort out my Model pack 3 now if it has any normall maps

http://image.fps-files.com/images/56Watermod_Logo.bmp[/img]
Coach Shogun 20
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Joined: 27th Feb 2009
Location: In your mind, messing with your thoughts
Posted: 3rd Nov 2009 22:04
@Bigsnake: It is only with Errant AI's guns I believe, because he encrypted the normal maps.

Bigsnake
15
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Joined: 7th Apr 2009
Location: England
Posted: 3rd Nov 2009 22:17
oh ok , Will try to fix model pack 3 anyways cause its a pain in the neck having invisible entities

http://image.fps-files.com/images/56Watermod_Logo.bmp[/img]

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