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3 Dimensional Chat / My models

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Ezekiel
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Posted: 6th Jun 2009 20:34 Edited at: 6th Jun 2009 20:56
I thought I would create a thread for the models I'm going to create, so here it is.

First off, I just made this helicopter, took about 30 mins as you can probably tell, but it's low poly, low enough even for an RTS I think.



278 polys.

Attached is the blend file and 3ds export, use it however you wish.

Forgot to mention, both top and rear blades are seperate objects so they can be animated.

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Phosphoer
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Location: Seattle
Posted: 6th Jun 2009 21:36
Looks good, nice job! You sure are learning this quickly, much faster than I did lol.

Ezekiel
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Posted: 6th Jun 2009 21:46
hehe, it's kinda easy, just grab stuff and pull it around until it looks ok

I can't texture to save my life though, so if anyone else would like to, that would be great
Azunaki
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Posted: 6th Jun 2009 22:13
hmmm that's pretty cool. better helicopter then i could do.(granted ive been focusing on getting my human modeling better....i can do a fully armored upper body fine but when i try t do the legs(or hands) i get messed up... (do the legs need to be connected to the body)
Ezekiel
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Posted: 7th Jun 2009 00:25 Edited at: 7th Jun 2009 04:20
Ok, done another one, this one is a S.A.M site. Pretty basic model. Base and actual pods are seperate so it can be animated.



Edit: I tweaked it a bit, lowered the poly count to 192, fixed a couple of problems. Looks identical though.

Attached is the updated 3ds export and blender file. Do with as you wish.

Also trying to UV map it and then texture it, can't get past the unwrapping yet though lol

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Ezekiel
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Posted: 7th Jun 2009 18:41
Ok, texturing is fun... Not. Spent ages trying to unwrap the damn model in blender, fixed a couple more problems with the mesh that became apparent when I was trying to unwrap it.

Anyway, here is my crappy attempt at texturing:



I don't know how to export it with textures intact, so any pointers would be appreciated.
DB PROgrammer
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Location: Nowhere But Everywhere
Posted: 7th Jun 2009 19:49
That looks good. I would wonder why it has a bio sign on it but all good, lol! Bio missiles maybe? Good job!


DBPro, limited by the programmer.
Azunaki
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Posted: 7th Jun 2009 20:08
you don't export it with the texture applied. you have to apply it in your program. (save your image as a .bmp, .tga ,.jpg. any of thoughs would work)
BMacZero
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Posted: 7th Jun 2009 20:20
Nice stuff! That missile launcher is coolz



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I?
Ezekiel
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Posted: 8th Jun 2009 02:08
Quote: "you don't export it with the texture applied. you have to apply it in your program. (save your image as a .bmp, .tga ,.jpg. any of thoughs would work)"


Well, the model is two objects, the base and the missile pods, I unwrapped both objects, exported the uv maps, textured them (badly), saved as jpegs, loaded them into blender, then rendered.

Anyway, what I was unsure about, was if I exported it as .3ds or .x, would it automatically stay textured so long as the texture maps were with the model?

I'm seriously new with all this stuff, I'd never picked up a 3d program until like a week ago, let alone textured something

Unfortunately, I don't think texturing is something I can improve on. I wanted to create a cool sharp, detailed texture map, but I gave up and just used some random grunge brushes with the dodge and burn tool

I still don't fully understand the uv tools in blender and how to get the best results, let alone trying to unwrap my helicopter or turret and texture them (especially the turret).
Clbembry
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Posted: 8th Jun 2009 02:42
I hate Blender's UV mapper so I downloaded UV Mapper classic

You should check it out.
AndrewT
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Location: MI, USA
Posted: 8th Jun 2009 02:45 Edited at: 8th Jun 2009 02:46
Quote: "I hate Blender's UV mapper"


I love Blender's UV mapping. It's very powerful once you understand how to use it. I'd stick with Blender's for a bit until you understand how to use its features, and if you still don't like you can try something else.

i like orange
Clbembry
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Posted: 8th Jun 2009 02:52
Powerful, yes, but too confusing for my tastes.
AndrewT
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Posted: 8th Jun 2009 02:58 Edited at: 8th Jun 2009 02:58
Quote: "Powerful, yes, but too confusing for my tastes. "


Ya, but I guess that goes for pretty much everything in Blender--the Node Editor, Animation, Physics/Particles. So I just kinda got used to it.

i like orange
BMacZero
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Posted: 8th Jun 2009 03:43
I never figured out how to do cylinder, sphere, or box mapping properly in Blender. I use it for organic models because the seam mapping is great, but I'm just sticking with Lithunwrap for everything else.



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I?

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