Quote: "you don't export it with the texture applied. you have to apply it in your program. (save your image as a .bmp, .tga ,.jpg. any of thoughs would work)"
Well, the model is two objects, the base and the missile pods, I unwrapped both objects, exported the uv maps, textured them (badly), saved as jpegs, loaded them into blender, then rendered.
Anyway, what I was unsure about, was if I exported it as .3ds or .x, would it automatically stay textured so long as the texture maps were with the model?
I'm seriously new with all this stuff, I'd never picked up a 3d program until like a week ago, let alone textured something
Unfortunately, I don't think texturing is something I can improve on. I wanted to create a cool sharp, detailed texture map, but I gave up and just used some random grunge brushes with the dodge and burn tool
I still don't fully understand the uv tools in blender and how to get the best results, let alone trying to unwrap my helicopter or turret and texture them (especially the turret).