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Newcomers DBPro Corner / gluing limbs as arms and etc

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Jasonorc
16
Years of Service
User Offline
Joined: 29th Apr 2008
Location: Turn around...
Posted: 6th Jun 2009 21:07
ok, complex one here

lets say i have a body, that body will be just a head, body and legs and arms, now I want for when the user chooses an item or weapon, the item gets glued to the corresponding arms hand, and then glues the correct part of the hand, without massive work on each and every peice, how do I do this.

And then which would be easier and healthier for a game, have an object like a goblet and then glue a gem onto it from all sides, or two objects, gemmed and not gemmed. and so on?

My site: www.skyknight.co.uk
BMacZero
18
Years of Service
User Offline
Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 7th Jun 2009 00:02 Edited at: 7th Jun 2009 00:03
Quote: "the item gets glued to the corresponding arms hand, and then glues the correct part of the hand, without massive work on each and every peice, how do I do this."

You should be able to use the LIMB POSITION X/Y/Z commands to find the world position of the limb you want to glue to. Position the object at that position, rotate it with LIMB ANGLE X/Y/Z, and glue it.

Quote: "And then which would be easier and healthier for a game, have an object like a goblet and then glue a gem onto it from all sides, or two objects, gemmed and not gemmed. and so on?"

This would depend on how many different combinations of the same object you need. If you just need one version with the four gems and one with none, make them seperate models. If you will need more variations than that, you should use a procedural method (like gluing the gems) to make them.



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I?

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