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3 Dimensional Chat / Loaded .X file doesn't retain texture settings. ?

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prasoc
17
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Joined: 8th Oct 2008
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Posted: 6th Jun 2009 21:48
Using Panda's X exporter, I exported my WIP map, and the texture scalings and rotations are not exported, making the textures stretched. I am using a multi/sub object, could that be the problem?

See attached screenshot:


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BiggAdd
Retired Moderator
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Joined: 6th Aug 2004
Location: != null
Posted: 7th Jun 2009 03:04
Are you using Tiling for the roof texture in 3DS Max? I'm not sure but I don't think Dark Basic supports this.

This could be why your texture is being stretched.

The crazy
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Joined: 20th Jan 2005
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Posted: 7th Jun 2009 04:27 Edited at: 7th Jun 2009 04:28
I agree with Biggadd. It looks to me like your settings in the actual material in max have been changed. Material data as far as I know is not exported. Just to expand on this I'd say open up your material editor and see if there is any number other than 1 next to the letters 'u' and 'v'. Not sure exactly where because I don't use Max. You may want to scale your uv's uv on the model if the only part of the texture is the roof. However if that whole model is one object and you will have other materials in your t-page I suggest in your texture making a tileable piece of roof, and splitting the roof to position different faces on that same uv space.

A mouthful but I hope that makes sense.
prasoc
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Joined: 8th Oct 2008
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Posted: 7th Jun 2009 12:58
I am scaling the textures, which is easier than making a UV map because I am just using selections with different ID's. I will have to start mapping it then


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