Hi all, I'm back with another silly question for people in the know
I have a few games with large amounts of images used for sprites - thousands of images to load.
I have these images saved as Bitmaps (although obviously I compress them for downloading/installing

) but to save disk space and bandwidth I reduce their colour palettes, usually customised 16 colour or 256 colour. (Even great looking, large Street Fighter Alpha Sprites fit into 16 colours each usually perfectly

and obviously the file size is tiny

)
BUT I remember reading somewhere that when you load an image in dbpro, it automatically converts it to 32bit. Thats fair enough, but presumably it takes longer to load them if they are NOT 32bit in the first place, so considering I'm loading thousands of the blighters, am I wasting lots of time?
OR Is the speed difference un-noticable until millions of images are loaded?
OR Is there no speed difference, as even 32-bit images are "converted" to 32-bit as well?
Obviously I could run a large "for next" loop to thousands of identical images and test this but I have a feeling that would be far from accurate.
Also will different graphics cards do this at different speeds, or does the main CPU deal with it? And does loading all images in 32bit mode mean that any game running in 16bit mode (a necessity on many older pcs) will slow down, or does 16-bit mode render faster anyway?
Its a small niggly point I know, but its a thought that has been plaguing me, although personally I think quicker download times will probably prevail either way. (And please don't suggest other file types, I HAVE to use Bitmaps)
Thanks for any input, Sam / K2
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