I realise since releasing it that I made a few mistakes in the last few compiles.
Starting a Game
You should be able to start the game by pressing a key, but my nifty 'empty the keyboard buffer to prevent a game ending and restarting strait away' routine has been called from the wrong place - it does work, just rather too well
Controls
Also it was my intention to support a wide-range of standard control layouts so everyone would feel at home, but I forgot.
Program Exit Bug
The program exiting bug did not happen at any point during writting the game and worked it's way in at the very last moment on the last compile after all testing was complete, i'm at a loss as to how exactly this happened and am currently looking for somebody to blame.
3rd Person View
This was never part of the program design, although I do have an animated version of the frog that could be used to make such a viewpoint however in cartoon-land the viewpoint of the world is constructed with playability in mind, whichever way I implement a 3rd person player model the scale is going to look wrong, also the point of collision is based at the point in space of the camera which would cause additional problems with the frogs body in respect to collision with objects in cartoon land.
Patch
I will release a patch to resolve the problems indicated.
Andy
Pneumatic Dryll