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FPSC Classic Product Chat / need some help

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GreenDixy
16
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Joined: 24th Jul 2008
Location: Toronto
Posted: 7th Jun 2009 12:10
i exported the file to "tableb.x" made the "tableb.fpe" file
the problom is it loads and goes on the map but its so tiny i can put my mouse over it and shows its there but shows almost as a dot table lol any ideas would like to get these fixed to start releasing them



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Kravenwolf
15
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Joined: 14th Apr 2009
Location: Silent Hill
Posted: 7th Jun 2009 12:14 Edited at: 7th Jun 2009 12:17
Add a scale command to your script, and increase the size of your table from there. scale = (put a value here higher than 100 to increase the size of your model).

scale = 800 (8 times as big as it was originally)


-Kravenwolf

Success is not final--failure is not eternal.
GreenDixy
16
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Joined: 24th Jul 2008
Location: Toronto
Posted: 7th Jun 2009 13:13
so i did what you said and did scale 800 helped a bit i could see it a bit more i set it to 1500 still the same here is a pic of it also the dam texture aint showing up

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Kravenwolf
15
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Joined: 14th Apr 2009
Location: Silent Hill
Posted: 7th Jun 2009 13:24 Edited at: 7th Jun 2009 13:26
That's because your model's script doesn't appear to have a path to it's texture.


Example:





-Kravenwolf

Success is not final--failure is not eternal.
GreenDixy
16
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Joined: 24th Jul 2008
Location: Toronto
Posted: 7th Jun 2009 13:26
i was told not to use the texture line cuz its from google sketchup shows the texture when im building the level just not when i run the level

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Kravenwolf
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Joined: 14th Apr 2009
Location: Silent Hill
Posted: 7th Jun 2009 13:28 Edited at: 7th Jun 2009 13:29
Hmm...that's interesting. Have you at least tried it? Maybe whoever told you that was wrong (then again, I've never used Google Sketchup). I don't see how the model can find it's texture if you don't tell it what texture it should be using or where it's located


-Kravenwolf

Success is not final--failure is not eternal.
GreenDixy
16
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Joined: 24th Jul 2008
Location: Toronto
Posted: 7th Jun 2009 13:40
i have no clue im knew to this stuff lol only been at it like 2 days now

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GreenDixy
16
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Joined: 24th Jul 2008
Location: Toronto
Posted: 7th Jun 2009 14:19
ok i think i may have figured it out in my ".x" file near the bottom i see the textures files would i create a tga in notepad and just add these lines to it





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Nickydude
Retired Moderator
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 7th Jun 2009 14:32
Unhelpful Titles

Please do not simply write "Noob Question", "I am a newb", "One Noobie Question", "A question", "Please help", "This isn't working" or anything similar as the title of your post. We have a search facility, and meaningless titles do not help others find answers to their questions. It will also help you to get quicker responses if people have an idea of your thread content.

GreenDixy
16
Years of Service
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Joined: 24th Jul 2008
Location: Toronto
Posted: 7th Jun 2009 14:41
ok sorry about that i will know for next time

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