One update then I get one of these babies:
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I've been looking at the Dark Invaders Game (the sample 2D game that comes with DarkGDK). I'm wondering if I'm handling transparency incorrectly... (accounting for the problem above?)
Dark Invaders shows layers of smoke with (apparently) varrying levels of transparency. It's very clean and (contrary to my statement above) uses .PNG format for its sprites.
I've been using dbSetImageColorKey in combo with .bmp files to handle transparency in my 2d game. I can't even find this command in Dark Inavaders. Am I missing something here?