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FPSC Classic Product Chat / Trigger when SPECIFIC object enters zone?

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Ekipshi
15
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Joined: 20th May 2009
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Posted: 8th Jun 2009 22:29
Is it possible to make a trigger zone that activates something when a certain object and only that object enters the zone?

Any help is appreciated!

And yes i did search

All the best

Yeah... got hurt when i tripped... on some bullets
Ekipshi
15
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Joined: 20th May 2009
Location:
Posted: 9th Jun 2009 00:36
anyone?

Yeah... got hurt when i tripped... on some bullets
Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 9th Jun 2009 04:01
I did this for my puzzle comp entry, and it is possible.

You'll need to make a new type of triggerzone. So basically just copy and paste the files for the regular triggerzone.

Open up your new zone's FPE file and add:
usekey = <name of specific object>

.. to the bottom of the file.

Now, you'll need to make a script for this triggerzone and instead of using "PLRWITHINZONE" you'll use "ANYKEYWITHINZONE" to check if the object you specified in the FPE file is within the zone.


The one and only,


Ekipshi
15
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Joined: 20th May 2009
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Posted: 9th Jun 2009 04:10 Edited at: 9th Jun 2009 04:10
omg you did it!

Ty this works great!

Thx ply!

Great mod btw


All the best

Yeah... got hurt when i tripped... on some bullets
Gibba gobba
15
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Joined: 21st Dec 2008
Location: regret
Posted: 24th Jun 2009 04:11 Edited at: 24th Jun 2009 04:11
I tried doing this but it doesn't appear in the markers tab!

I even had to edit the other components of the zone.

what now???






-Yours Truly
Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 25th Jun 2009 06:04
Chances are you editted the part of the FPE that made it a zone so it's no longer considered a marker and doesn't show up.


The one and only,


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