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3 Dimensional Chat / Unreal Editor

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Crusader2
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Posted: 10th Jun 2009 04:13 Edited at: 10th Jun 2009 04:15
First of all, I'm not sure if this is the right place to post this, so, if I chose the wrong place, could a mod please move it to the correct one? Thank you.

My friend and I have just begun to use the Unreal Editor 3 and, while I am more advanced than him, we are still relatively new to the Editor in general. We've both had some semi-formal education using the editor (camp), but are still learning. We know some more complicated things, but still don't understand some of the more basic things about the Editor.

Quick list to show what I mean.

What we Know:
Terrain
Warfare Maps
etc.

Basics we need to learn:
Those other two CSG buttons (Intersect and Disintersect I think? The ones besides Add and Subtract.)
I know there are others, I still need to find them.

More advanced things we need to learn:
AI Scripting
Particles

Not sure if these are basic or advanced:
Teleporters

There are others. I know there are, but we haven't stumbled upon anything of consequence yet.

Thanks,
Crusader2

P.S.
Use my MSN address to talk over Windows Live if you want to use that.

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
Azunaki
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Posted: 10th Jun 2009 04:25
well for one i think this would be the wrong forum all together to post this. considering most of us if not all of us will have little to no experience with unreal editor 3. beside the fact that this is the 3D section for 3D modeling(textureing) not exactly game development or production. so yea. TGC in general probably isn't the right place for this.
The crazy
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Posted: 10th Jun 2009 04:57
Azunaki is mostly right. Luckily for you, I just finished my first unreal ed class last month. I think Sid Sinister also has unreal experience. I think I could whip up some video's for you if you'd like if you could ask a bit more detailed question.
Azunaki
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Posted: 10th Jun 2009 05:07
i knew you did(you've mentioned it some were) but you were the only one i knew about.
Sid Sinister
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Posted: 10th Jun 2009 06:47
I am well versed with UT3.

What exactly are you trying to do overall with your game/mod Crusador? In my experience, if you are trying to do anything other than Deathmatch, you might as well forget it. I'm not saying it's not possible, on the contrary Unreal is a very versatile engine. But doing other things with it requires coding.

I have also done extensive research on advanced bot pathing techniques using Kismet. I tried spawning bots, have some run at you and follow you while having other run to a position and hold there. The result was a trade off I couldn't figure out because, well, right now there is hardly any documentation on advanced Kismet stuff.

You may know that you can rename your little DM-whatever and when you test it you can get enemies to spawn. If you've set up paths, they run at you to attack.

However, if you spawn them in via a triggered event, they lose all sense of intelligence and don't follow the normal seek and destroy AI. They do however listen closely to what sort of direction you do give them.

I have a large Kismet try working, trying to get it to work, but never could. Like I said, it's just so undocumented right now it's tough to figure out.

One other kick in the teeth UnrealEd gives you is that it is very difficult to load your own custom mesh for the player or for bots. It's easy to get animations imported, as long as they are not playable or bots. Again it requires coding.

My advice to you if you are doing something other deathmatch with the preset characters/bots is to you Source SDK. It's free and it is very well documented by the community.

My opinion on the matter might change after these two books come out:

http://www.amazon.com/Mastering-Unreal-Technology-Introduction-Design/dp/0672329913/ref=sr_1_3?ie=UTF8&s=books&qid=1244604822&sr=1-3

http://www.amazon.com/Mastering-Unreal-Technology-II-Advanced/dp/0672329921/ref=sr_1_4?ie=UTF8&s=books&qid=1244604822&sr=1-4

But even then, the chapter lists don't indicate any advanced AI techniques.

The best resource I can point you at for learning UT3 is http://www.ut3modding.com/index.php?page=31 They have many, many hours of free video's here. They are very good. But again, it's deathmatch centered.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/ (Last updated 05/06/09)
Sid Sinister
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Posted: 10th Jun 2009 22:39
PS, just to bump this and let you know, check my sig for the Strewnfield wordpess blog I have set up. If you look at the few posts I have, there is a lot of detail about us trying to figure out how to use Unreal for what we were trying to do.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/ (Last updated 05/06/09)
Crusader2
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Posted: 11th Jun 2009 03:21
Thanks Sid. I forgot to post CTF and Basic Bot Pathing up there. I do them fairly often, so they are kind of done on autopilot.

My friend and I were taught some tricks on how to create CTF Maps, etc.

I've watched most of the tutorials by kcin228 http://www.youtube.com/user/kcin228

Therefore I have basic skills for using the Unreal Editor.

I will check out those links you've given me. It would be interesting to swap ideas with you in a few weeks once a few of my friends and I get together at camp to make some levels.

Best,
Crusader2

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
Sid Sinister
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Posted: 11th Jun 2009 05:51
I would still go through some of the tutorials on the link I gave you. Especially the later ones. They talk about movers and teleports and a bunch of other stuff you mentioned.

CTF is also easy to do. Death match isn't the only thing Unreal is naturally good at. Any of the preset games types work just as good. Forgot to include that. I just say deathmatch to make it easier.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/ (Last updated 05/06/09)
The crazy
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Posted: 11th Jun 2009 06:40
Yeah, no problem Crusader glad you appreciate my offer to help
Sid Sinister
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Posted: 11th Jun 2009 11:35
Lol, feel the love!

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/ (Last updated 05/06/09)
The crazy
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Posted: 11th Jun 2009 21:44
I'm not mad just giving him a hard time
Crusader2
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Posted: 12th Jun 2009 00:41
Quote: "Yeah, no problem Crusader glad you appreciate my offer to help"


Sorry, kinda skipped over it on accident. My bad.

Quote: "I'm not mad just giving him a hard time"


Good to hear.

@Sid Sinister
I'll check out those links in a moment; I'm not even sure what Movers are.

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
The crazy
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Posted: 12th Jun 2009 01:05
Movers are objects that you can use in matinee to make simple animations that happen in-game. Some good examples would be elevators and doors that open and close. But certainly not limited to those two.
Crusader2
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Posted: 12th Jun 2009 02:52
Quote: "Movers are objects that you can use in matinee to make simple animations that happen in-game"


Ah. So Movers move... I can't believe I didn't catch that.

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!

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