Hi again. Just a small question. I've been trying for a couple of days to get something simple (well I thought it would be

). I want to be able to rotate my spacecraft towards a target/ co-ordinates but use the offset commands to use as a vector to move the object. All I'm trying to do right now is make the main object freely rotatable and have another object be placed on the offset coords to show it working.
Right now the main object seems to rotate one way and the sphere rotates another. Instead of staying in front. Does anyone know what I'm doing wrong?
Heres the code thats the problem (all unrelated code removed)
Make Object Box 1,1,1,2
Make Object Sphere 2,1,7,7
Do
MovePlayer()
Sync
Loop
Function MovePlayer()
EZro_SetEuler Object Angle X(1),Object Angle Y(1),Object Angle Z(1)
Ezro_SetPos Object Position X(1),Object Position Y(1),Object Position Z(1)
EZro_TurnTo 1100,-100,100,0.1
EZro_FindEuler
EZro_FindOffsetFromPoint 0,0,100
Position Object 2,EZro_GetOffsetX(),EZro_GetOffsetY(),EZro_GetOffsetZ()
Rotate Object 1,0,EZro_GetEulerY(),0
EndFunction
Thanks