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Program Announcements / Toadroom v2.0

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Jof
13
Years of Service
User Offline
Joined: 25th Feb 2009
Location:
Posted: 11th Jun 2009 00:51
i haves had many funs playing around with everything people suggested last time i posted the tadroom gave version 1.0 and i have added all of that into this game. my game has good grapiks so plese beware on your computers can run this!

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Sixty Squares
16
Years of Service
User Offline
Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 11th Jun 2009 01:29
Please post a screenshot of your game or provide a little more information... What kind of game is this? What does it look like? What do you do in it?

<-- Spell based team dueling game!
ABXG
13
Years of Service
User Offline
Joined: 1st Apr 2009
Location: Canada
Posted: 11th Jun 2009 11:57
Well, it is certainly better than 1.0...

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Currently 1500+ lines of code into an "over-the-shoulder" action RPG with combat based on rag-doll physics.
White Fang 12
15
Years of Service
User Offline
Joined: 28th Aug 2007
Location: In my office coding
Posted: 11th Jun 2009 15:37
It just generates a random number then asks you what that number was. I could see this being fun if did the number 9, then asked you what the number was then added another number so you would have something like 96, then 964, 9648, 96480, 964802, 9748026, and so on so every time it generates another random number from 0-9. It would kind of be like Simon, I can show you an example if you want.


AndrewT
15
Years of Service
User Offline
Joined: 11th Feb 2007
Location: MI, USA
Posted: 12th Jun 2009 02:24
Is this some kind of failed attempt at a joke, or am I missing something?

i like orange
ABXG
13
Years of Service
User Offline
Joined: 1st Apr 2009
Location: Canada
Posted: 12th Jun 2009 10:18
Quote: "Is this some kind of failed attempt at a joke, or am I missing something?"


Here is the V1.0 thread...
http://forum.thegamecreators.com/?m=forum_view&t=146048&b=5

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Currently 3200+ lines of code into an "over-the-shoulder" action RPG..
bobbel
14
Years of Service
User Offline
Joined: 5th Jan 2009
Location: In my DBPro case xD
Posted: 14th Jun 2009 23:33 Edited at: 14th Jun 2009 23:33
very cool, you made much improvements since 1.0! 2 suggestions:

-MUSIC!!!!! and especially, distracting music!
-make them play a little game while they're in the elevator or something, make it hard to remember the number

wickedly kick it
16
Years of Service
User Offline
Joined: 13th Jul 2006
Location: Fort-worth Texas
Posted: 29th Jun 2009 08:11
Make it more challenging, give them like 25 numbers, make them have a sequence and tell them to pick the number that doesn't belong

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