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Dark GDK / Placing an animated sprite in between static sprites

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Thinking Cap
15
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Joined: 11th Jun 2009
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Posted: 11th Jun 2009 08:43
I have researched my problem for awhile, and I apologize if there was a thread with the solution to my problem that I missed, but I can't find anything on it. I'm making a game that is set up like Phoenix Wright, with a 2D character talking at the player from behind a text screen that lies on the bottom of the screen. I'm just trying to format all of the sprites right now before I move on to the gameplay, but when I try to place an animated sprite behind the text box, it doesn't show up.

Here's my code:



I hope I did that right (I've never posted in these forums before) I also can't get the font to change either, but I haven't really researched it since I've been so focused on fixing the sprite issue. Any advice is welcome and greatly appreciated!

Thank you,

Thinking Cap
Mireben
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Posted: 11th Jun 2009 21:36 Edited at: 11th Jun 2009 21:37
It seems that the text is not a problem, but your static images are. If I just comment out the static sprites, both the text and the animated sprites show up all right.

I think the problem is that you are using the same numbers for different objects. You use numbers 1, 2, 3 for static sprites and then with the loop, create sprites from 2 to 30. That means 2 and 3 are re-used and one of the two sprites will be lost. Try giving your static images different numbers from the dynamic ones. Also, try placing them at different coordinates to make sure that a static image does not cover the dynamic ones.

My last remark is your deletion loop at the end of the program, which apparently tries to delete image one 30 times. Put the loop variable "i" into the dbDeleteImage command.
Thinking Cap
15
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Joined: 11th Jun 2009
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Posted: 12th Jun 2009 01:15
Perfect!! Thank you, that makes a lot of sense, and I'll be sure to fix my deletion loop. Thanks again!

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