Quote: "With wizmod water, I get a framerate of 80"
Cool. Yet, in the programming world outside of FPSC, saying that you get a framerate of 80 in a room with just water usually sends off a red flag saying that something is wrong. lol
Let's think about this logically -
On one hand we have a water shader that needs:
- One render pass for reflection
- One render pass for refraction
- Processing of the shader itself
On the other hand we have a water shader that needs:
- Processing of the shader itself
So, I'm gonna go with my gut here and say that whatever water shader you had that gave you an fps of 10, is either very crappy, or you installed it wrong.
[EDIT]
Thinking about it now... did you by chance place a whole bunch of these water planes around the level? That may be why you got a low fps. The best way to do this would be to make a plane that expands over the area you need, and adjust the shader's settings manually so as to aleviate extra processing from the engine.
The one and only,