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3 Dimensional Chat / Sketchbook type thing

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Oolite
19
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Joined: 28th Sep 2005
Location: Middle of the West
Posted: 13th Jun 2009 00:14
I had a free day today so i've been fiddling in 3d a little and planning a new project, thought i'd share what i've been up to and hopefully try to keep it up to date.

Walkway peices



Unwrapping as i type...

An electrical box

Quick 3d sketch of a monster design thats been in my head for a few days.


Oolite
19
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Joined: 28th Sep 2005
Location: Middle of the West
Posted: 14th Jun 2009 18:35
Thought someone would at least comment, Update however:
Zbrush Pass

Texture Start:


Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 14th Jun 2009 19:11
This thread somehow slipped from me but it looks great as usual man, I like that character especially, always been a fan of sort of distorted creatures.


Alucard94, the member of the future of the past.
AndrewT
17
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Joined: 11th Feb 2007
Location: MI, USA
Posted: 14th Jun 2009 19:15 Edited at: 14th Jun 2009 19:15
The first three shots are too dark for me to see much of anything, although that's probably just my monitor. The electrical box and dumpster look great, though, as does the monster.

i like orange
Oolite
19
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Joined: 28th Sep 2005
Location: Middle of the West
Posted: 14th Jun 2009 23:14
Cheers guys. My laptop screen is stupidly bright Andrew, so it probably isn't you, those are the most uninteresting ones anyway.
Another quick sketch, the project i'm working on is based around drug addiction so i was inspired by the I Am Legend monsters and the Condemned crackheads, just a really quick sketch so its not perfect and i'm not happy with it. Actually, i'm never happy with anything I do.


Clbembry
17
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Joined: 10th Dec 2006
Location: Minnesota
Posted: 15th Jun 2009 07:29
All of the models and textures look very nice!

Keep up the good work.
Sid Sinister
19
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Joined: 10th Jul 2005
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Posted: 15th Jun 2009 08:26
Good stuff! It's awesome dude.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/ (Last updated 06/11/09)
The crazy
19
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Joined: 20th Jan 2005
Location: Behind you
Posted: 15th Jun 2009 09:42
Looks good. Are you using maya? The grid in one of those pictures looked maya-esque. If so, has anyone found an easier animation export solution?
Oolite
19
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Joined: 28th Sep 2005
Location: Middle of the West
Posted: 15th Jun 2009 20:49
Cheers Guys.
Crazy: I'm using max. I'm assuming you are on about exporting to DBPro using maya right? I'll have a fiddle when i get into uni and see what i can do for you. Have you not tried baking the animations down into the vertex and then exporting as an object with .X?

Quick shader and texture test. Again, not happy with it.
Time to move on to something else, i should really start doing some level design or something specifically related to my game.

The crazy
19
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Location: Behind you
Posted: 16th Jun 2009 03:27
Hm.. I'll have to look into this bake animation. Currently my workflow is download deep exploration 30 day trial and then export through dae put through d.e. to .x. Currently I've found no exporter for maya that exports the animation correctly.
Bizar Guy
19
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Joined: 20th Apr 2005
Location: Bostonland
Posted: 20th Jun 2009 04:20
Looks pretty intresing. Could you show us these in a pose? I think how their positioned makes the most difference.

Also, that mutant is really nice.

Toasty Fresh
17
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 20th Jun 2009 07:50
You are very skilled with Zbrush. Nice stuff.

"You are not smart! You are very un-smart!"
Oolite
19
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Joined: 28th Sep 2005
Location: Middle of the West
Posted: 21st Jun 2009 00:24
Quote: "Looks pretty intresing. Could you show us these in a pose? I think how their positioned makes the most difference."

I have no real plans for any of these models at the moment, i don't really want to expand on them any more.
Another quick ZB sketch (I don't like coming to this thread without anything to post.

I do want to expand on this man though. I wasn't going for complete realism or cartoony style, kind of a mix of both. I think what i've achieved is making a man with deformed features, rather than a caricature, i'll get back to fiddling.
I've got a basic woman base mesh i use as a start for modelling women, it needs a bit of cleanup but i was going to start whacking some models on here for download, I haven't got around to making my TGC Store account yet so i might aswell give away some stuff before i can do it.

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