@ sid sinister, ah yes too late and going fast lol. Thanks for pointing it out. As to rephrasing, it is a little difficult to get across as you can see
Ok, the only way I can think of doing this is to list my basic problems.
1. When I make my object, which is say 100x100 units in 3ds. When I edit the UVW map it is always scaled WAY bigger than the actual image area. So I have to scale it down to size. Is there a way to make the object scale into the image area more easily?
2.If I make a way more complicated object (or even just a little more) I end up having to scale things down more to get all the items to fit. This obviously affects the scale of the textures.
Hmm, still not really getting the point across. Basically imagine you have 2 segments that join. It is a basic block 6 sides. The other is a little more complicated with 10. The second object will require more mapping space than the first as it is more complex and cannot fit in the same space as easily. Hence everything is scaled down and doesn't match the first objects texture. Or at least that's how I do it and hence the problem.
I'm just trying to see if there is a better way so that segements that are supposed to join look the same, and don't have a more blurry or badly positioned texture.
I hope that helps, lol.
http://s6.bitefight.org/c.php?uid=103081