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3 Dimensional Chat / Chaos Chronicles

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Asteric
16
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 13th Jun 2009 16:41
First off, i wanted to stick to a certain theme when doing these models so i thought that Chaos Chronicles was a fitting name for a post apocalyptic war time, anyways, i havent really dived into character creation much so dont expect a great work of art, this is just me trying to improve my skills.

right for all models i make i will give a description and a suiting name with them, so here we go.

Chronic Warrior
The result of 10 years a secret rebel bio engineering program, the K-1 beta unit nicknamed the Chronic warrior boasts cell powered heat resistant armour plating, a mean mining drill, and a 100 s/pm pulse rifle.(obviously im still working on it so not everything will look like i want it to.



I eagerly await Alucards crit

Asteric
16
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 13th Jun 2009 17:05
Small update



Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 13th Jun 2009 19:50
You eagerly await my crit and you'll continue doing that until I see a wireframe shot!


Alucard94, the member of the future of the past.
Asteric
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Location: Geordie Land
Posted: 13th Jun 2009 19:57
XD No problem, sorry about that, totally forgot!



Sid Sinister
19
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Joined: 10th Jul 2005
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Posted: 13th Jun 2009 21:26
Design wise, I think he needs some more character to him. If you look through 2K Boston's free artbook of Bioshock, you'll see what I mean. When I look at your character, he communicates nothing to me. Is he in pain from his mutation? Is he confident and strong with his mutation? Does he have any strengths or weaknesses that I can quickly observe so I can change my gameplay up to beat him?

Modeling wise I think you went over the top with the beveling. His armor is what needs the most work IMO.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/ (Last updated 06/11/09)
Asteric
16
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 13th Jun 2009 21:48
Thanks for the comment.

I totally agree with what you are saying, do you have some advice for me so i can improve it?

Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 13th Jun 2009 21:54
i can easily see some spots of the armor (mostly around the waist) were u can easily remove polygons =P otherwise i agree with sid.


[Q]uik, Quiker than most
Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 13th Jun 2009 22:03
Your armor looks to me like just a bunch of random extrusions, it lacks in actual realism and just generally doesn't look good, you need to add more dimension than to just extrude faces and call it an armor. The helmet being the most major proof of this since it's basically just a bunch of extrusions in and out.
His little weapon looks pretty interesting though, if you fine tune it a little bit it'd be very cool.

Because you actually extruded the armor faces from the faces of the body instead of modeling the armor separately and saving polygons you have added a bunch of unneeded divisions which really don't give the model any upper hand design-wise at all, and are needed deletion, your base mesh could probably still maintain the same shape but with 1/3 of the polygons it's utilizing at the moment.

Human anatomy wise he seems to be lacking a shoulder, it appears as you just extruded the arm from a hole on the torso (Which is the natural thing to do, but tends to leave a bit wanted on the shoulder), and I believe your crotch is a bit flat, the hip usually tends to rotate upwards quite a bit in the X axis (Look up some anatomy shots and I believe you'll see what I mean) which probably isn't necessary to actually model in but it probably helps to keep it in. Think of the crotch (Without the legs) as a V-shape where the legs are meant to grow out of the two outer sides of the letter and you'll understand what I mean.

Looks good none the less though, as usual keep it up and such.


Alucard94, the member of the future of the past.
Asteric
16
Years of Service
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 13th Jun 2009 22:14 Edited at: 13th Jun 2009 22:14
Ok, i will be redoing the mesh, but i want to keep the gun thingy, and for Alucard, here it is up-close



Asteric
16
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Location: Geordie Land
Posted: 14th Jun 2009 17:33
stated redoing the model, this is where im at



Azunaki
15
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Joined: 11th Feb 2009
Location:
Posted: 14th Jun 2009 18:20
...wire frame...
Clbembry
17
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Joined: 10th Dec 2006
Location: Minnesota
Posted: 15th Jun 2009 23:03
That looks very cool . But his butt is a little funky.

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