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FPSC Classic Product Chat / I found out how to make enemies catch on fire!

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DestroyerHive
15
Years of Service
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Joined: 8th Mar 2009
Location: Ravenholm - pwning headcrabs
Posted: 13th Jun 2009 20:14
I finally figured out a fair flamethrower simulation
You'll need FPSC Toolbox or the character creation software (version 1.1 at least) from Bullock (Bullshock?)

The pic looks kinda bad, but in game it actually looks pretty good.

1) I took Peanut Butter Finger's (Nickey Dood's?) Baddie Boiler and reduced the damage to about 2 (that's not a very important step)
2) On Toolbox I opened up Bond1's zombie and changed the Decals, under "Bullet Wound" to "mediumfire". (You can also use smallfire, etc.)

That's it, have fun!

A single drop of water can mean a drained ocean for future generations

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djmaster
User Banned
Posted: 13th Jun 2009 21:16
Lol 1.He is Bullshock 2.That doesnt look that good,also they would catch on fire when you shoot them with a pistol.

A.K.A. chargerbandit
[href]http://chargedstudios.ultimatefpsc.com/[href]
Kravenwolf
15
Years of Service
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Joined: 14th Apr 2009
Location: Silent Hill
Posted: 13th Jun 2009 21:31
Quote: "also they would catch on fire when you shoot them with a pistol."


cool!


-Kravenwolf

Success is not final--failure is not eternal.
DestroyerHive
15
Years of Service
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Joined: 8th Mar 2009
Location: Ravenholm - pwning headcrabs
Posted: 13th Jun 2009 21:37
Yeah, I know, so you don't give the player a pistol, thats all....

A single drop of water can mean a drained ocean for future generations
Kravenwolf
15
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Joined: 14th Apr 2009
Location: Silent Hill
Posted: 13th Jun 2009 21:41



-Kravenwolf

Success is not final--failure is not eternal.
Errant AI
18
Years of Service
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Joined: 24th Aug 2006
Location:
Posted: 13th Jun 2009 22:00 Edited at: 13th Jun 2009 22:01
That's what I did for the crusader night in this video.

It's better to use Ply's Mod decal override.
DestroyerHive
15
Years of Service
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Joined: 8th Mar 2009
Location: Ravenholm - pwning headcrabs
Posted: 14th Jun 2009 14:40
I think I can make them teleport out of the level also, If I set the gun's strenght to 1000, and use the teleport decal...

A single drop of water can mean a drained ocean for future generations
DestroyerHive
15
Years of Service
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Joined: 8th Mar 2009
Location: Ravenholm - pwning headcrabs
Posted: 14th Jun 2009 15:33
Yes! it looks awsome, check out the pic:

A single drop of water can mean a drained ocean for future generations

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Opposing force
19
Years of Service
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Joined: 10th Aug 2005
Location: England
Posted: 14th Jun 2009 16:38
Hey Errant, how do you get decal override setup in Ply's mod because I have no idea what to do.

music is like candy - you throw away the rappers
Errant AI
18
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Joined: 24th Aug 2006
Location:
Posted: 14th Jun 2009 17:23 Edited at: 14th Jun 2009 17:26
add to gunspec:

chardecal = X
nonchardecal = Y

Specify which decals you want to use for X/Y.

@DestroyerHive - duplicate the decals you want to use and rename them then in the decalspec change offsety to a lower or negative value so that the decal doesn't start at the character's chest height.
Opposing force
19
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Joined: 10th Aug 2005
Location: England
Posted: 14th Jun 2009 17:32
Thanks Errant.
DestroyerHive
15
Years of Service
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Joined: 8th Mar 2009
Location: Ravenholm - pwning headcrabs
Posted: 14th Jun 2009 20:18 Edited at: 14th Jun 2009 20:26
thank you errant, also, could you maybe please help me some more on this thread?
http://forum.thegamecreators.com/?m=forum_view&t=152417&b=21&p=0
Thanks for your help

A single drop of water can mean a drained ocean for future generations

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