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FPS Creator X10 / Artillery Effect

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PW Productions
15
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 13th Jun 2009 22:34 Edited at: 14th Jun 2009 17:50
Hi, I'm making this game called PR1MORDIAL (posted in the W.I.P. section - http://forum.thegamecreators.com/?m=forum_view&t=147469&b=25 - ) and I want to know how you can make an artillery effect, for example getting bombed at the beginning of the level with explosions, etc. I tried putting an explodable shell about 5 stories above the ground aimed at an explodable barrel with its speed up high, but it won't blow up. Is there any way to make this artillery effect? Thanks.

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Hockeykid
DBPro Tool Maker
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Posted: 13th Jun 2009 22:49
Abit of scripting and some decals could pull off the effect.

mgarand
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Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 13th Jun 2009 23:00
just let the ''bombs'' spawn and spawn life to 5, so after 5 seconds the bombs explodes

PW Productions
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Joined: 13th Mar 2009
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Posted: 14th Jun 2009 06:44 Edited at: 14th Jun 2009 17:48
Oh, cool I'll try it out. Thanks. What type of scripting? (@the first post)

EDIT: I found a rain decal in the FPS Creator X10 folder. Is there any way to apply this to a dynamic decal because whenever I do, it doesn't work...

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outlaw241
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Posted: 17th Jun 2009 10:38
ive always wanted this.. maybe ill give it a go.

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PW Productions
15
Years of Service
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 23rd Jun 2009 05:20 Edited at: 13th Jul 2009 06:13
Hey guy, it didn't work. I set the spawn life to 3 and the barrels just fell down and did nothing...

A little extra help...?

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