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FPSC Classic Product Chat / PLEASE help me with Ply's mod dual wielding!

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DestroyerHive
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Location: Ravenholm - pwning headcrabs
Posted: 14th Jun 2009 15:21 Edited at: 14th Jun 2009 15:22
Hi, I downloaded Ply's mod version 1.07, and I can't get the dual wield working, I followed the instructions. Here's the script for the Mp40 gunspec:

;MP40 weapon spec

;GUN Model File Requirements

;GUN Settings

muzzleflash = 1
muzzlesize = 50
brass = 1
smoke = 1
second = 0
damage = 7
damagetype = 1
scorchtype = 1
reloadqty = 60
iterate = 1
accuracy = 10
zoommode = 0

;GUN Visuals

textured = gun_D2.tga
effect = effectbankBumpCubeReflectAlphaBumpCubeReflectAlpha.fx
transparency = 2
weapontype = 2

;GUN Sounds

sound1 = dual_fire.wav
sound2 = dual_reload.wav
sound3 = dual_dryfire.wav
sound4 = dual_cock.wav
sound5 =
fireloop = 2500

;HUD muzzleflash position

horiz = 0
vert = -1
forward = -6
alignx = 5
aligny = -3
alignz = 25

;HUD animation frames list

keyframe ratio = 1
select = 0,9
Idle = 10,38
Move = 39,53
Start fire = 54,56
automatic fire = 57,64
end fire = 65,70
reload = 71,99
cock = 100,115
putaway = 116,124

;HUD sound frames list

soundframes = 3
sframe0 = 57,1
sframe1 = 76,2
sframe2 = 98,4
candual = 1

A single drop of water can mean a drained ocean for future generations
Errant AI
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Posted: 14th Jun 2009 15:49
Wrong... very wrong.

Should look something more like:

;MP40 weapon spec

;GUN Model File Requirements

;GUN Settings

muzzleflash = 1
muzzlesize = 50
brass = 1
smoke = 1
second = 0
damage = 7
damagetype = 1
scorchtype = 1
reloadqty = 60
iterate = 1
accuracy = 10
zoommode = 0

;GUN Visuals

textured = gun_D2.tga
effect = effectbankBumpCubeReflectAlphaBumpCubeReflectAlpha.fx
transparency = 2
weapontype = 2

;GUN Sounds

sound1 = fire.wav
sound2 = reload.wav
sound3 = dryfire.wav
sound4 = cock.wav
sound5 =
fireloop = 2500

;HUD muzzleflash position

horiz = 0
vert = -1
forward = -6
alignx = 5
aligny = -3
alignz = 25

;HUD animation frames list

keyframe ratio = 1
select = 0,9
Idle = 10,38
Move = 39,53
Start fire = 54,56
automatic fire = 57,64
end fire = 65,70
reload = 71,99
cock = 100,115
putaway = 116,124

dual_to = 0,9
dual_Idle = 10,38
dual_Move = 39,53
dual_Start fire = 54,56
dual_automatic fire = 57,64
dual_end fire = 65,70
dual_reload = 71,99
dual_cock = 100,115
dual_from = 116,124

;HUD sound frames list

soundframes = 3
sframe0 = 57,1
sframe1 = 76,2
sframe2 = 98,4
candual = 1
DestroyerHive
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Location: Ravenholm - pwning headcrabs
Posted: 14th Jun 2009 16:42 Edited at: 14th Jun 2009 16:51
uhhh, wow, I look like an idiot don't I? Thanks Errant... wow

EDIT: It's still not working, should I be using v.09?

A single drop of water can mean a drained ocean for future generations
Errant AI
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Posted: 14th Jun 2009 17:21
It should work. You can't assign to player marker. You need to place two entity pick-ups in the level.

I did mess up one thing though. the dual_to/from should be dual_select/putaway. You likely don't need to/from anims on the stock weapons.
DestroyerHive
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Location: Ravenholm - pwning headcrabs
Posted: 14th Jun 2009 20:19 Edited at: 14th Jun 2009 20:25
they are pick up weapons, but i'll try this new script

EDIT: It still isn't working, thank you very much for your help anyway

A single drop of water can mean a drained ocean for future generations
Errant AI
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Posted: 14th Jun 2009 20:38
Works for me!



I added some recoil, etc. too.

Make sure you have the mod installed correctly.
DestroyerHive
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Location: Ravenholm - pwning headcrabs
Posted: 14th Jun 2009 22:12 Edited at: 14th Jun 2009 22:13
Is that taken directly from your gunspec? It doesn't work, and I believe there is supposed to be candual = 1 at the end? Maybe I didn't direct Ply's mod right?

I unzipped Ply's Mod v.09, coppied "FPSC-Game", renamed it and pasted it in the FPS Creator folder (not under any other folders) after that I didn't do anything, is this right?

If you want, you can copy the gunspec from any other gun you have and share it, the mp40 is only a test gun

A single drop of water can mean a drained ocean for future generations
djmaster
User Banned
Posted: 14th Jun 2009 22:14
You must rename the fpsc-game.exe that has the original icon on it,the pyramid icon fpsc-game.exe is ply's mod and must stay that way.

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[href]http://chargedstudios.ultimatefpsc.com/[href]
Errant AI
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Posted: 14th Jun 2009 22:24
Quote: "Is that taken directly from your gunspec?"


Yep.

Quote: "It doesn't work, and I believe there is supposed to be candual = 1 at the end?"


It works. Candual has been added along with recoil and gunlag near the top. Of all people... trust me. It works.

You shouldn't be renaming anything from the mod archive- as djmaster has said.
DestroyerHive
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Posted: 15th Jun 2009 00:56 Edited at: 15th Jun 2009 01:05
okay, the pyramid icon is still there but I'll rename it anyway.

Nope, still won't work. Am I supposed to set a universal script or change the actual main script for the mp40?

If every millisecond in your life was 10 problems in the world, you'd be immortal
DestroyerHive
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Posted: 15th Jun 2009 01:25
ooooh, I think I know what I did wrong. I just downloaded your magic hands and the decals didn't work, so maybe I didn't install Ply's mod right

If every millisecond in your life was 10 problems in the world, you'd be immortal
Plystire
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Posted: 15th Jun 2009 02:06
Just want to clarify some things:

When you say "it doesn't work", what is happening exactly? Is your second weapon not appearing? What are you doing in game to get the second weapon? In order to dual-wield you must hold down CTRL and then press a weapon key (or scroll the mouse wheel) to bring up the left-handed weapon.

Unless you've given the gunspec the "candualwithoneweapon" option, you will need to pick up TWO of that weapon in order to use it with itself.

Also, you CANNOT dual-wield if one of your weapons is not dual-wieldable. BOTH weapons must have the "candual" option set in the gunspec.


The one and only,


DestroyerHive
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Location: Ravenholm - pwning headcrabs
Posted: 15th Jun 2009 14:48
Thank you Ply,

When I say it doesn't work, I mean I pick up both guns (i'm using 2 mp40s) but when I hold ctrl and scroll, the second gun doesn't come up.

Here's my gunspec:
damage = 7
damagetype = 1
scorchtype = 1
reloadqty = 60
iterate = 1
accuracy = 10
zoommode = 0

candual =1
runy = -1.5
recoily = 25
recoilyreturn = 80
recoilx = 10
recoilxreturn = 80
zoomrecoily = 5
gunlagspeed = 7
gunlagxmax = 3
gunlagymax = 3

;GUN Visuals

textured = gun_D2.tga
effect = effectbank\BumpCubeReflectAlpha\BumpCubeReflectAlpha.fx
transparency = 2
weapontype = 2

;GUN Sounds

sound1 = fire.wav
sound2 = reload.wav
sound3 = dryfire.wav
sound4 = cock.wav
sound5 =
fireloop = 2500

;HUD muzzleflash position

horiz = 0
vert = -1
forward = -6
alignx = 5
aligny = -3
alignz = 25

;HUD animation frames list

keyframe ratio = 1
select = 0,9
Idle = 10,38
Move = 39,53
Start fire = 54,56
automatic fire = 57,64
end fire = 65,70
reload = 71,99
cock = 100,115
putaway = 116,124

dual_select = 0,9
dual_Idle = 10,38
dual_Move = 39,53
dual_Start fire = 54,56
dual_automatic fire = 57,64
dual_end fire = 65,70
dual_reload = 71,99
dual_cock = 100,115
dual_putaway = 116,124

;HUD sound frames list

soundframes = 3
sframe0 = 57,1
sframe1 = 76,2
sframe2 = 98,4

If every millisecond in your life was 10 problems in the world, you'd be immortal
Errant AI
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Posted: 15th Jun 2009 19:39
When you shoot the single gun; do you get recoil? If not that's a sure sign something is wrong with the mod instal. Maybe Ply can comment if there is a breandead way for us to verify the mod is working- like by looking at the debug test or something.

Ahh here's a thought... download my truncheon from GCS and if it leaves bullet holes, you'll know the mod isn't copied correctly.
DestroyerHive
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Location: Ravenholm - pwning headcrabs
Posted: 15th Jun 2009 20:55 Edited at: 15th Jun 2009 23:12
No, I don't get recoil with the single gun. I downloaded the Truncheon, and it does leave bullet holes (it's a really awsome weapon by the way, gonna use it in my game I'm making) so yeah, maybe I didn't install it right.

Another thing, if I don't rename "FPSC-Game" (the pyramid icon), and copy paste it into the fps creator folder, it asks me if I want to replace another file called "FPSC-game" (with the crosshair on blue background icon) so should I replace it?

Thanx again 4 your help

If every millisecond in your life was 10 problems in the world, you'd be immortal
Thraxas
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Posted: 16th Jun 2009 00:42
Rename the original FPSC-game.exe by right clicking on it and picking rename. Call it FPSC-gameORIGINAL.exe or something else easily remembered.

Now copy over the FPSC-game.exe from Ply's Mod to your FPSC folder... IIRC it is now installed and you're good to go...

DestroyerHive
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Posted: 16th Jun 2009 17:34
Thanks for your help, but it's still not working. I'd take a screenshot if I knew how, but basicly I copied it into the FPSC folder and called it FPSC-GameORIGINAL. Maybe I should download a later version?

If every millisecond in your life was 10 problems in the world, you'd be immortal
s4real
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Posted: 16th Jun 2009 18:25
@DestroyerHive : The mod must be called FPSC-Game.exe you should not rename this at all.

Best s4real

Steps to use mod.

1.Back up orignal FPSC-Game.exe by renaming it something like FPSC-Gameoriginal.exe.

2. Now place the FPSC-Game.exe from the mod folder into your fpsc folder not renaming it at all.

3. You should be good to go.

Hope this helps best s4real

DestroyerHive
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Posted: 16th Jun 2009 20:36 Edited at: 16th Jun 2009 20:37
Thank you, I did what you said, but when I do a test game, it says:
The application has encountered a problem and needs to close. Extra Debug Info: 0 0

If every millisecond in your life was 10 problems in the world, you'd be immortal
Plystire
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Posted: 16th Jun 2009 20:48
What version of Ply's Mod are you using? V1.08 and below require that you have V1.07-V1.09 of FPSC installed before installed the Mod. V1.09 (currently in beta) is the only one that requires V1.15 as of now.

Getting that error might mean that you installed the Mod correctly this time and are now just experiencing technical issues.

Also, if you have the correct version of FPSC installed that is compatible with the Mod, then try testing a very simple level, to see if it was maybe something in the level you were trying to test.


The one and only,


DestroyerHive
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Posted: 16th Jun 2009 21:33 Edited at: 16th Jun 2009 21:52
Oh, okay, I'll try it out.

P.S. I don't remember when you posted this on youtube, but your water effects looks really awsome

EDIT: I downloaded patch v.1.15 from the FPSC website. I then downloaded Ply's Mod v.09, and I get the same result as my last post; when I test game, it gives me the debug message

If every millisecond in your life was 10 problems in the world, you'd be immortal
Plystire
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Posted: 17th Jun 2009 07:36
Are you trying to test a simple level or a pre-made level? If it's a pre-made level (level made before you installed V1.15 and the newer Mod), then try testing a small brand-new level.


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Dar13
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Posted: 17th Jun 2009 14:23
Also, check to see if FPSC compiles anyway when the error shows up. Whenever I run a test game, I get that error but it always compiles, it just doesn't go back to the editor and you have to shut down both processes manually.

DestroyerHive
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Posted: 17th Jun 2009 15:40 Edited at: 17th Jun 2009 15:41
Thanx guys,

I put down 6 floor segments (the automatic stock ones) and a player start marker. When I press test level, it stays at 0%, then the message pops up. And no, this isn't a level already made, I keep remaking it.

If every millisecond in your life was 10 problems in the world, you'd be immortal
Dar13
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Posted: 17th Jun 2009 20:54
Did you move the message out of the way so you can see the test level window?

Also, the FPSC-Game process would start as well(be visible in the Taskbar) and then disappear.

DestroyerHive
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Posted: 18th Jun 2009 18:12
yes, I saw the task bar window. thank you anyway

If every millisecond in your life was 10 problems in the world, you'd be immortal
DestroyerHive
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Posted: 21st Jun 2009 03:44
*sigh* I just got back from two day vacation and no one posted... *sigh*

If every millisecond in your life was 10 problems in the world, you'd be immortal
DestroyerHive
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Posted: 26th Jun 2009 19:25
*another sigh* I just came back from a 3 day vacation to Rhode Island and still no one posted...

If every millisecond in your life was 10 problems in the world, you'd be immortal
Errant AI
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Posted: 27th Jun 2009 22:08
Your best bet is following this tutorial Airslide put together for installing mods...

http://forum.thegamecreators.com/?m=forum_view&t=149498&b=21

Otherwise, there's not really anything people can do to help you unless they come to your house and do it for you.
DestroyerHive
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Posted: 28th Jun 2009 17:31
thanx Errant

If every millisecond in your life was 10 problems in the world, you'd be immortal

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