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Geek Culture / ~The Original Game Idea Thread~

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Kanzure
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Posted: 17th Aug 2003 22:26
There seems to be a shortage in original games now a days, its all 3D FPS or RPGs..Let me say something to everybody: It's been done.

I believe this thread is needed, so I shall start it off. This thread, with your relpies, have original game ideas. Nothing that has already been done. No side scrollers (well, that hasn't been used too much)..No FPS..No RPGs..etc. Original! Completely!

Games like this haven't been around for a long time, and I hope this thread helps original games get back on their feet.

~~~~~~~~~~~~

Who would I be if I didn't add my own idea, eh?

Game Idea #1: Party Baloon Blaster Thingy
(2D) You're at a party, and HATE baloons! You're standing on a cliff directly above the house that has the party going on, and you have a shot gun (hehe)..You blast the baloons. When you pop them, candy or prizes will pop out. Beware, there also may be fire crackers which will damage you / kill you. The more baloons you pop the higher your score gets.

I have more, but for the sake of them staying original I won't post them just yet.


Note Please respect the author's wishes of the game ideas, we all don't want thingies stolen
UnderLord
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Posted: 17th Aug 2003 22:38
there arnt to many games out there that combine fps/rpg/simulation type games all into one if someone could make a game like that it would be awsome =)

http://www.freewebs.com/ingamers
Shadow
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Posted: 17th Aug 2003 22:42
There could be a game about the DBPro Forum. Bet no-one's thought of that idea !(maybe cos it sucks)

Schnell, schnell, Kartoffelkopf!
Kanzure
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Posted: 17th Aug 2003 22:43
You think that would be awesome, but in essence it would suck unless it was a commerical game for the PS2/XBox/Gamecube..then it may be okay. But an FPS/RPG and also Simulation? Sucky. Think it through..I mean, that isn't very original in the first place. Everybody wants one of those....

Kanzure
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Posted: 17th Aug 2003 22:44
Quote: "There could be a game about the DBPro Forum. Bet no-one's thought of that idea !(maybe cos it sucks)"


Explain what the DBP Forum Game would be like...?

UnderLord
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Posted: 17th Aug 2003 23:50
i think a game like that would be post the best topics and get points and have random number of viewers/replys for each of them hahaha that would be weird =\

http://www.freewebs.com/ingamers
Shock
AGK Developer
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Posted: 17th Aug 2003 23:50
Quote: "
there arnt to many games out there that combine fps/rpg/simulation type games all into one if someone could make a game like that it would be awsome =)
"


Ever played Fade To Black for the PSX?
thats the closest game i can think of.

It's an FPS, it has a storyline, with little movies and stuff, and the target is to break out of jail (a jail on a far away planet). You also talk to people. One of the levels (well it doesnt really have levels, but ya know), is where you are controlling the space ship you climb in, you have to make sure you dont hit objects, and land safely- that could be kinda like a flight sim.


Sticking feathers up your butt doesn't make you a chicken.
Kanzure
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Posted: 18th Aug 2003 00:04
What about a nice little old game that you get to kill the smilies? You have about 1,000 diffrent smilies and you get to shoot/kick/smash/etc and everything else - to them..YAY! That would be fun actually..I shall call it...Smilie Wars

Shock
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Posted: 18th Aug 2003 00:08
yeah and when you hurt them you could use and when you kill them you could use


Sticking feathers up your butt doesn't make you a chicken.
Kanzure
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Posted: 18th Aug 2003 00:13
No, you would have to make frame animaton for each thingy..Many many diffrent pictures would be needed, but it = fun.

Ian T
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Posted: 18th Aug 2003 01:35
Everything has been done. Every plot has been used. So what? It just depends on how you flesh out the skeletons. Why drop a brilliant FPS project for an on-foot racing game with meteors just because it's been done already?

--Mouse

Famous Fighting Furball
Kanzure
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Posted: 18th Aug 2003 02:58
Everything has been done, eh? I got a good game idea..It will be comming out soon too...Theres no game thats like this one, and it shall be addictive

UnderLord
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Posted: 18th Aug 2003 03:11
haha Kanzure the name of your game is pony wars? where you bu and sell little cute pony's and then you send them into battle with pony weapons like the pony spear or the pony hankerchif......muwahaahahahhaa

http://www.freewebs.com/ingamers
Kanzure
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Posted: 18th Aug 2003 03:18
Nah, my game is about Sporks

Arrow
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Posted: 18th Aug 2003 06:29
How about "Smite the Troll" were you try to piss off and humilate a random flamer.

Teenage Male Geek + Female Remotly Interested in Common Geek Activities = Teenage Male Jackass
AzureZeal
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Posted: 18th Aug 2003 07:05
Awe I was hoping this thread would be a tad more philosophical, because ive been pondering this a lot lately. Has anyone started to think maybe there arent anymore truly original ideas for video games? Well, I dont think the problem is really a lack of original ideas, but a lack of original genres. There will always be a infinite supply of ideas for games (just as there are a infinte number of thoughts in every humans head), however, there are only so many genres to classify those ideas, and only so many ways to present those ideas with computers/machines.

So what is a genre really? Well thats mainly what ive been pondering. Is there even such a thing as a genre? Is a 'platformer' like Super Mario that much different from a 'rpg' like Final Fantasy? Maybe all games are really the same 'genre', and the only thing really setting Warcraft apart from Halflife are game mechanics like controls, story, ect... Now sure some things are limitless, like storys, but what about controls? Maybe there is a good reason we have seen a decline in original games lately. Maybe theres just only so many things you can do with a mouse, keyboard, and a light bright. Chew on that

CattleRustler
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Posted: 18th Aug 2003 07:18
I don't subscribe to the notion that "everything has been done before" but thats just IMHO.

dare to dream
Rustler

How do ya do there son
Johnny Darkafterlife
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Posted: 18th Aug 2003 07:25
Shakespear(sp) said that there could be only 12 (or something) types of movies. Unfortunatly to same this is for games, we have:

Action (fps,3ps,anything with action there al the same)
puzzle (Rapidly dying type of game)
Adventure/RPG (Anygam where you play a characture, or charactures without alot of continus action)
Simulation (sport,car etc..)

Really being only 4 game types its up to the content to make a good game and a nice story
AzureZeal
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Posted: 18th Aug 2003 07:28
But im not saying everything has been done before. Im just saying everything that can be done with the current technology has been done before. Everything 'new' is just a glorified version of a stale genre (or set of gameplay mechanics).

AzureZeal
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Posted: 18th Aug 2003 07:30
Interesting Johnny I never new Shakespear said anything like that. Do you have a quote or know what 12 genres he mentioned?

Eric T
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Posted: 18th Aug 2003 10:12
Well heres my idea for a game (actual suggested in team request area...to no avail.)

Quote: "Cyber Detective Case 1
By: Eric Tomassetti

Gameplay

Adventure RPG Done from a 3rd person view (like Zelda OOT but in Futuristic Times).
Radar and Map in top right corner.
Current destinations are marked on the map.
Health and Skill points listed in top left corner.
Weapon Switch done by number on keyboard.
You may only carry one type of weapon at a time.

City Description

A very dark bleek highly vandalized world. Exposed wires everywhere. Alot of homeless people, gangs, and just normal street thugs. Outside of the main city are the suburbs, which are a lot better maintained, and don't have the common street trash found in the city. then outside that is the plains and mountains and wide open spaces. Not much but a nice scenic place, with a few people who hate technology and a lot of wild life. In this city and around it expect fights like crazy and be ready for anything.

Weapons (Seperated by Class)

1.Fist, Spiked Knuckles
2.Dagger, Sword, Katana
3.Pistol, Double Pistol's, Revolver
4.Single Barrel Shotgun, Double Barrel Shotgun
5.Sniper Rifle (Has Long-range scope)
6.Crossbow, Poison Crossbow
7.Grenade Launcher, Rocket Launcher
8.Sub Machine Gun, Double Sub Machine Gun's
9.Light Laser, Heavy Laser

Armor

Weak Body Armor (Standard Armor)
Bullet Proof Armor (Standard Armor that cuts Bullet Dammage in Half)
Flame Retardent Armor (Standard Armor that Cuts Fire Damage in Half)
Shock Absorbent Armor (Standard Armor that Cuts Shock Damage in Half)
Heated Armor (Standard Armor that Cuts Freeze Damage in Half)
Armor Special (All Armors Listed Above Combined)

Items

Potion (Recovers 100 Health)
Youth Potion (Increases Stamina by 5 Points)
Potion of Strength (Increases Strength by 2 Points)
Eye Drops (Increases Accuracy by 10 Points)
Skill Potion (Recovers 50 Skill Points)

Storyline

Prelude

The player plays as Vernon Maxwell, a Cyber Detective in Technica, a very advanced world but is filled with crime and corupption. At the beggining of Case 1, A killer is on the loose, but not your ordinary run of the muck killer, this one likes to go after Heads of Crime Syndacates and Cyber Detectives. You (Vernon Maxwell) and 5 other Cyber Detectives are called into the Police Cheif's office. In his office you are informed of the killers actions over the last few days, including who he kills, what times he kills, and what areas are his common kills in. after Hearing of the killer going after Cyber Detectives, Vernon gets a little worried but not to worried, seeing as if he got to worried he could not be known as the badass he is. Then quickly a young Police Officer rushes into the Police Chief's Office. He informs the 7 in the office that 2 more murders have happened.1 victim was a Reni Yao, some Syndacate head, the other was a young undercover Police Officer trying to get Reni Yao. Vernon like the his anxious self, quickly asked where the murders had taken place. As soon as the young Officer answered, Vernon was on his way.

Chapter 1: An Unknown Killer and the Mysterious Woman

On his way down to the street, Vernon takes a pitstop in the armory. There you pick up a Pistol and some Basic Armor. Then you exit the armory and then the police station. As you make your way through the night to the seen of the crime, you fight off some common street thugs and some stray dogs. Eventually you make your way to a restraunt, The Golden Pot, where there are about 13 Police Officers and lots of bystanders. You show your badge to get into the crime seen where a parmedic meets you and tells you about the wounds that the 2 victims have recived. Gunshot wounds, to the back of the head, looked to be done from a distance. Then the Paramedic Leaves and goes to help a few others get the bodys into the back of an Ambulance. In the corner there are 3 people who where eating in the restraunt, 4 cooks, the waitress, and some people who where outside. There a few Police Officers where questioning them, but to no success, no one saw anything, not a man or woman, not anything. as the witness's walk away, Vernon see's one woman looking at him in a weird way, just out of the corner of her eye. He decides to follow her. Back on the street you have to follow this mysterious woman but on the way he still has his normal trouble with street thugs and stray animals. After making his way through the enemys, he ends his long walk at an apartment building. Vernon makes his way through mad tenants, who seem to hate the law, they pull shotguns on him so he he has no choice but to plow through. At the top he notices that the woman is missing, maybe he had missed her room. No, he then see's a roof access door, wide open. You procede up the roof to find the woman waiting. She the say's " I knew you were following me. But why?" Then Vernon says " I had a weird feeling, that you were the killer". She replies " No i'm just inncoent lil' Bystander.". Vernon says "Why'd you give me that look then?" At first there was no response, then she pulls out a pistol and say's "Because I hate the law." Here You and the Woman battle till you get a few shots in on her. She falls to her knees, and screams, a very high pitched scream, an un human scream. You look at her back and see exposed wires. Then You walk over and kick her off the roof and say "Worthless peice of shit robot, waste of my goddamn time." Your cellphone then rings. It was the police chief, telling you to get your ass down to the hospital, they have somthing very important. He hangs up without telling you what they have. So you hurry to the Hospital, this time facing stronger thugs. So you arrive at the hospital and are immediatly rushed to the head coroner. he states that it is two differnet bullets in the victims, meaning that the killer must of had 2 weapons, or there was 2 killers and one huge coincedence. Vernon kind of ignores the 2nd scenario but does not count it out. He grabs the bullet samples and heads off to the Police Station Evidence Lab. It's a long walk to the Police Office, lots of battles but you make it eventually. You enter the Police Station and go straight to Evidence. They take the bullets and store them. Then you inform the Police Chief of the Current Situation. After he understands everything, he tells you to go home and get some sleep. So you start heading home. On the way you get a cellphone call, The killer struck again, near the scene of the last crime. So you head in that direction. After killing some street thugs and little demons you arrive, but you see nothing, where was everyone. The robot woman steps out of a dark abandoned building with a shotgun, and say's "Gullable idiot". You fight with the Robot woman till she dies, this time you tear her to peices so she dosen't come back and you head back home. Again you recive a phone call, but you ignore it and go to your apartment and fall asleep.

Chapter 2: The Robot Army

You wake up to here the phone ringing. You answer it but nobodys there. The call tracer said it was the Police Chiefs office phone. You head down to the police station. In the daylight there aren't too many thugs. Easy enough to make it quickly to the police station. When you arrive you see it in shambles. You rush in the ruins to find many of your collegues dead and a few barely living. You run up to a farely well looking officer and ask him what the hell happened. He responds "So many, there were so may of these robots, buetiful, enticing robots, but all they did was destroy." You thought to yourself could theybe the same as the one that attacked you. Wait then you thought, many, was the one that attacked you the same one, or two different robots. Then a few of those robots that looked like the ones that attacked you earlier but weaker came rushing in and attacked. You take care of them fast. They all have different Weapons. Could it be that these our the Killer. But who is the controller. Who Created these robots to com and just kill. It was time to go upstairs and question a few people, if they were still living. On your way up you kill more of them robots that were still living until you make it to the top level, were the head officers and detectives are supposed to be. They weren't there, only one half dead secretary. You ask her if she knows if you can still talk to one of the heads. She says Vincent Trilo never showed up and that you may want to check his house. So you head back down through more robots to the street, where to your luck you find more robot's all over the street. You make your way through the army of robots to the suburbs and finally to Vincent's House. His house is huge, which is to be expected of someone who makes that much money. But it was empty too. Nobody in sight.



-Eric
"



that was justa slight bit of the story...and just so you know i did finish the story.. and script, and part of the engine.

Working on 4 projects 2 RPG(programming texturing and 3d map), 1 3rd person shooter (Programming), and a special project.
Joeyjoejoe Shabadoo
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Posted: 18th Aug 2003 10:45 Edited at: 18th Aug 2003 10:51
I remember being told shakespear said something like that too, weather he said it or not I think its still true most stories are so poinless when you relise how simular they are.

Though I dont think that games have reached a point where we cant go any further, all we need is a stupid idea and a guy with alot of money.

Here in Japan they have got no ideas though, all anime is the same, all games are the same, for hells sake they are still making godzilla. The Japanese are people who dont beleve in a product dieing, they actually LIKE the same thing over and over again and since they make about 80% of all games you wonder why there is nothing new.

Also browzed liqudz game sounds quite good also sounds like a mix of soo many games and storyies already made (no offence intended). Really so many ideas are out that it is hard to come up with something origonall thats not stupid.

Though the matrix was anything but origonal it was done well and got somewhere, thats what most games today try to achieve I guess its the best way to go.

This sig is poinless. Poin poin poin poin!
Eric T
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Posted: 18th Aug 2003 12:10 Edited at: 18th Aug 2003 12:12
Quote: "Also browzed liqudz game sounds quite good also sounds like a mix of soo many games and storyies already made "



But then again it seems all storys are mixes of other storys... its like every idea has been taken... and thats the trouble in the storyline areas of today.

Oh and to make it striaght kanzure,,,my game has more of an adventure aspect to it... is more of adventure through a city.. unlike the FF's which is a slight adventure through aworld... but had more emphasis on fighting..

Actually i would consider my game more of the mystery adventure ..kinda story.

Working on 4 projects 2 RPG(programming texturing and 3d map), 1 3rd person shooter (Programming), and a special project.
Joeyjoejoe Shabadoo
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Posted: 18th Aug 2003 13:02
Quote: "But then again it seems all storys are mixes of other storys... its like every idea has been taken... and thats the trouble in the storyline areas of today."


Yep thats the problem, everything else is taken so its just mix and match. Anyway cant wait to see something of it.

This sig is poinless. Poin poin poin poin!
Yian
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Posted: 18th Aug 2003 14:01
I think that there is something more than just the genre to a game...for example,there is atmosphere and other things. I think it's not what kind of game you make that matters, but how you make it...it might be a plot used 1000 times but in this game it is more fun...It's hard to describe...but i believe that if you make a game with an atmosphere eg. like morrowind or planescape torment, and used crappy plot and maybe made it look a bit like a nothjer game but got the mood so right that it would still stand out...

-john D.
Andy Igoe
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Posted: 18th Aug 2003 14:20
Quote: "There could be a game about the DBPro Forum. Bet no-one's thought of that idea !(maybe cos it sucks)"


I did Simple Raven Invaders...

Pneumatic Dryll
AzureZeal
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Posted: 18th Aug 2003 20:06
So am I the only one who thinks maybe the reason there are no more original ideas is because there are simply no new ways to present ideas in video games? You could say that a sky diving game or anything that hasnt been done before is original, but really because of the limits of technology/hardware (controls, visuals, ect...) such a game could just be classified as a spin on a existing genre (sim, action, ect...).

My point is, think about the last time you remember playing a truly original game. One example for me would be the first time I played Warcraft. The concept was really the same as other games (defeat the enemies, accomplish a goal), but the controls/gameplay and perspective were totaly different from any game I had ever played before. Maybe thats what 'originality' in video games all comes down to. Controls and perception. Everything else is just icing.

Mattman
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Posted: 18th Aug 2003 20:08
Onw i liked was Gauntlet Legends for n64! You could have up to 4 people ion the rpgish (the real game) mode

Does it matter if i have a sig???
Kanzure
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Posted: 19th Aug 2003 06:27
Quote: "So am I the only one who thinks maybe the reason there are no more original ideas is because there are simply no new ways to present ideas in video games? You could say that a sky diving game or anything that hasnt been done before is original, but really because of the limits of technology/hardware (controls, visuals, ect...) such a game could just be classified as a spin on a existing genre (sim, action, ect...).
"


We can present some new ideas, but not much The thing is all games just suck because nothing is new, its been done - side scrollers are ~ok~ haven't been used much but isn't very fun. RPGs..I don't have to say anything for them, and same for shooters. Adventure games are okay, but...still..been doen

Quote: "Awe I was hoping this thread would be a tad more philosophical, because ive been pondering this a lot lately. Has anyone started to think maybe there arent anymore truly original ideas for video games? Well, I dont think the problem is really a lack of original ideas, but a lack of original genres. There will always be a infinite supply of ideas for games (just as there are a infinte number of thoughts in every humans head), however, there are only so many genres to classify those ideas, and only so many ways to present those ideas with computers/machines."


Indeed, we need original minds that think alike in the gameing industry...People that try to make the same type of games are un original, what we need are REAL people with REAL ideas. I mean, like those child games that aren't really any type of genre..They are still a genre, but aren't classified because they are in a children's game! These are good genres actually..which brings me to another part of this post (later)...

Quote: "
So what is a genre really? Well thats mainly what ive been pondering. Is there even such a thing as a genre? Is a 'platformer' like Super Mario that much different from a 'rpg' like Final Fantasy? Maybe all games are really the same 'genre', and the only thing really setting Warcraft apart from Halflife are game mechanics like controls, story, ect... Now sure some things are limitless, like storys, but what about controls? Maybe there is a good reason we have seen a decline in original games lately. Maybe theres just only so many things you can do with a mouse, keyboard, and a light bright. Chew on that"


A genre is just a way of putting a storyline of a game in a diffrent view, some like RPGs can accomplish that better...Genres are mostly explaining a storyline, but what about games with no storyline - and just playing for fun?

Like I was talking above, the children games. I remember like Rabbit vs. Haire..They would raise, not really a genre - but still. What about racing games like that? Theres car racers, but no Rabbit or fairy tail creatures lol...Whatever..bad idea, but if you take ideas from children books there are tons of ideas. (Especially poems).

Next thing to talk about, AzureZeal ...What programming languages do you know? I believe I can use a person like you with me on my game creating experience - somebody that understands the gameing industry NEEDS to be changed. I bet theres a huge market in what we are talking about here. I'll contact you maybe, if I can find who you are (no e-mail? hmmm..)

Wiggett
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Posted: 19th Aug 2003 08:21
if you want original my second in series game Satan's Fokker Machine will be fairly original. mostly bizzarre.

AzureZeal
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Posted: 19th Aug 2003 08:26
Wow didnt even notice my email wasnt in my profile, anyway its in there now if you want to contact me. As for languages, I like to think I know enough about db to make just about anything I can dream up. In fact I did design a game that won the old rgt contest last year. Yes im zealous, the Perplexed guy, for anyone who remembers. Unfortunately, last year around that time, I had to suddenly move cross country for many different reasons. Since then I just havent been back to finish up the game... funny because all I really needed to do was build some worlds for the campaign missions...

I dont think id really consider Perplexed groundbreakingly original, but I like to think it had a little charm (hey it was only the 3rd game I ever made). Basically I set out to make a "create your own puzzle/minigame/thing" type game. If anyones interested, you can still check out the year old screenshots page, nothings changed. http://zealsoftware.tripod.com/screens.html

But enough about that. As for "changing" the industry, im not quite sure what you have in mind heh. Dont take my cynical attitude about original games the wrong way, I think theres still plenty of room for great games, I just dont see any genre defining titles on the horizon. I suppose its possible there will still be some games that catch me/everyone by surprise, but at the very least I think its safe to say that original titles are on the decline, as you already pointed out.

Johnny Darkafterlife
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Posted: 19th Aug 2003 09:50
What is a good idea (which I personally like) is say take a FPS and put in a new feature (I dont know take over peoples bodys [yes I know its been done]) then base the game and the gamplay around that feature, either that or just make an origonal story it is possible, not ALL ideas are taken.
Kanzure
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Posted: 19th Aug 2003 15:53
Quote: "But enough about that. As for "changing" the industry, im not quite sure what you have in mind heh. Dont take my cynical attitude about original games the wrong way, I think theres still plenty of room for great games, I just dont see any genre defining titles on the horizon. I suppose its possible there will still be some games that catch me/everyone by surprise, but at the very least I think its safe to say that original titles are on the decline, as you already pointed out."


Yes, great games CAN be made for RPGs (RPG == huge ass ideas lol), and such, but most of those require so much work that creating something ilke that is pointless (well, for the newcommer into the gaming industry).

What I was saying by "changing" -- all somebody has to do right now, is create a new genre - make sure its kick ass - and then copyright it And thus, you are the first, and make all the money for games that want to copy the style.

I'll write up an email explaining the thingies that aren't very shiny, er, i mean explained

AzureZeal
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Posted: 19th Aug 2003 21:26
Hmm you cant copyight a genre of games (or anything for that matter). So I dont think that would work... However you could copyright some kind of new hardware (like a controller, ect...).

k0shi
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Posted: 19th Aug 2003 21:55
COMBAT GAMES!
not much of those for the pc

Learn as if youll live forever
And give as if youll die tomorrow.
Shock
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Posted: 19th Aug 2003 22:28
Quote: "
Hmm you cant copyight a genre of games (or anything for that matter). So I dont think that would work... However you could copyright some kind of new hardware (like a controller, ect...).
"


hmm, i think you can copyright a genre. well, patent it anyway. your patent may not last long (i.e. under a year), but im pretty sure you could patent a genre.


Sticking feathers up your butt doesn't make you a chicken.

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