Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Delayed Activation

Author
Message
Ekipshi
15
Years of Service
User Offline
Joined: 20th May 2009
Location:
Posted: 14th Jun 2009 23:25
I'm trying to get a door and an enemy to open/spawn 10 seconds after when you enter a trigger zone. I did a quick script that should work... but apparently, it hates my guts (FPI never works for me )



Both enemy/ door are in the zone so it should work right?

Any help is much appreciated

Yeah... got hurt when i tripped... on some bullets
Bigsnake
15
Years of Service
User Offline
Joined: 7th Apr 2009
Location: England
Posted: 14th Jun 2009 23:35
You should be able to set the spawn delay for the enitie 1st spawn

There is nothing to fear in life , Exsept Ur Mum !
Ekipshi
15
Years of Service
User Offline
Joined: 20th May 2009
Location:
Posted: 14th Jun 2009 23:57
Yes, i can, but, i need the door to open delayed as well

I'm still tryin to figure it out..

Yeah... got hurt when i tripped... on some bullets
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 14th Jun 2009 23:59


Set the name of the entity to the triggerzone's If Used box, and it'll do the rest, it'll even destroy itself when it's done, to save performance...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
Ekipshi
15
Years of Service
User Offline
Joined: 20th May 2009
Location:
Posted: 15th Jun 2009 00:16
Hey, that worked beautifully!

Thanks CG

All the best

Yeah... got hurt when i tripped... on some bullets

Login to post a reply

Server time is: 2024-10-12 15:27:38
Your offset time is: 2024-10-12 15:27:38