Quote: "DBP has collision as standard"
Really, cause object collision() doesn't seem that accurate and sometimes doesn't even register when objects are moving fast. Then again Sparky's collision as been around near the beginning so I guess there was no need to improve on what has already been done through Sparky's. Then again if it was written by a TGC member (which I didn't know btw), why wasn't it just implented in the first place or through an update.
It wouldn't exist if DBP could do collisions so well, so were there problems in trying to implement it, or maybe the fact that you where creating a whole language so your bound to miss a few commands, luckly this was corrected with Sparky's plugin.
A dream is a fantasy, if you achieve that fantasy it was never a dream to begin with.