I have a destroy script I created last night actually, I can post it when I get home as I'm at work right now,
It just is a follow waypoint then destroy script
...actually if you take the follow script from the stock scripts and change :waypointstate5=x to :waypointstate=5:destroy
Basic set up would be:
entity with followdestroy script, with properties set to start at spawn no, and spawn after delay yes, set waypoint from entity start and where you want it to dissapear and the apply the entity name to the trigger zone and change the main to plyinzoneactifused script.
That should do the trick, if not, let me know and I'll post the script later.
Code now attached!
Video example also attached!
;Artificial Intelligence Script
;Header
desc = Follow Waypoints and destroy entity at the end of waypoint
;Triggers
:waypointstate=0:animate=2,waypointstart
:waypointstate=3:animate=2,waypointnext
:waypointstate=4:animate=2,waypointrandom
:waypointstate=5:destroy
;End of Script