Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Trigger 1 spawned fine but number 2 wont

Author
Message
GreenDixy
16
Years of Service
User Offline
Joined: 24th Jul 2008
Location: Toronto
Posted: 16th Jun 2009 01:39
Made a trigger zone to spawn one guard no probs working fine.
Made a second trigger zone to spawn guard2 but not spawning?

===================
InnerCityWar http://Paradoxial.net (Not open yet)
ScreenShots Soon to come
djmaster
User Banned
Posted: 16th Jun 2009 14:46
Are you sure each triggerzone has main script: plractivateifused.fpi ?
If not change it.

A.K.A. chargerbandit
[href]http://chargedstudios.ultimatefpsc.com/[href]
Freakon
15
Years of Service
User Offline
Joined: 24th Feb 2009
Location:
Posted: 16th Jun 2009 18:15
can you give screenshots of the trigger zone properties for each?

Your basic set up should be:

Trigger zone 1:
Main script: plractivateifused
if used: Guard1

Entity (Guard1): spawn at start no, spawn after delay yes

Trigger zone 2:
Main script: plractivateifused
if used: Guard2

Entity (Guard2): spawn at start no, spawn after delay yes

Hope this helps!



GreenDixy
16
Years of Service
User Offline
Joined: 24th Jul 2008
Location: Toronto
Posted: 16th Jun 2009 18:26
got it working thanks to both of you for the help

===================
InnerCityWar http://Paradoxial.net (Not open yet)
ScreenShots Soon to come

Login to post a reply

Server time is: 2024-10-12 15:33:52
Your offset time is: 2024-10-12 15:33:52