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z i l c h vortex
17
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Joined: 20th Feb 2007
Location: united kingdom
Posted: 18th Jun 2009 02:34
Can you use darkphysics in 2D?

Thankyou.

life is short but so am i
arbiter chewbacca hybrid
15
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Joined: 30th Nov 2008
Location:
Posted: 18th Jun 2009 04:29
Sadly no...

I looked into that when I was trying to make a 2D ragdoll game ,it didn't work. Plus the engine is 3D only.


Vista is a paradox created by Bill Gates to force the noble pc gamers of america to console I am here to change that. [link]www.kdlproductions.webs.com[link]
z i l c h vortex
17
Years of Service
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Joined: 20th Feb 2007
Location: united kingdom
Posted: 18th Jun 2009 04:34
Mabey they could include it in an update.

It would be amazing.

life is short but so am i
AndrewT
17
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Joined: 11th Feb 2007
Location: MI, USA
Posted: 18th Jun 2009 05:12 Edited at: 18th Jun 2009 05:13
I've succesfully used it in 2D by continuously setting the linear velocity to zero on the z-axis and setting angular velocity to 0 on the x and y-axis.

However you're better off using Box2D for 2D physics, although you don't get the benefit of generating a collision mesh automatically it offers a lot more functionality as far as 2D is concerned.

i like orange
JDforce
19
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Joined: 27th Jul 2004
Location: Sea of Tranquility
Posted: 4th Aug 2009 09:26
You can also give a check to Gamemaker and GMphysics. It works great in 2D.
The GMphysics uses physX libraries but the guy that made it uses only 2D parameters.

May the 3d force B with U

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