The national IT Contest is 2 months away right now, and I just found out that I can't take my
game there, because it's a 2 man project! So I have to work on another type of game for it! I was thinking of trying to develop a 2.5D (3D, but without movement in depth) fighting game. I don't want to jump right in, and 2-3 weeks in development notice I can't do something, so I wanted to ask you guys for some tips, and ideas. The main thing I'm worried about here is collision detection. I have been using sparky for quite a while now, I can do collision, but the problem comes in when I'm trying to think how can i detect if a character punches another. Both of them would be in collision... I was thinking of making some states, like, when the player punches, player1Atacking = 1, and if so, and object collision == 1, then decrease the other players lifebar. But that wouldn't feel to natural, especially if both of them would be attacking at the same time. What I am asking is, can you give me some material to study? Has anyone worked on a fighting game before, and cares to "talk" about it?