@Josh -
I like the idea of longer levels, just haven't figured out how I want to implement yet.
Phasers weren't part of the original game plan but I can see how they're missed. Maybe make the phasers a long firing tight beam and the photons more of an area bomb effect?
Shield Health == love that idea, gotta find some good graphics and a way to implement. Do the bad guys get shields too?
Longer enemy bullet duration: not sure what you mean here... slow down their bullets? That's easy enough, that's just a constant change. I do have their bullets die at the bottom of the screen and it's kinda random when they start firing. Maybe set it so they only fire above a certain Y-coordinate level?
Tracking Torpedo's -- hmmm, not sure I'd go for this one, the original series Trek didn't exactly have this until movie 6, and even then it was kinda weird it was never seen again. Can't make it TOO easy.
Background: I agree it's a little bland... I would like to have a longer scrolling background like a piano roll that has stars, planets, maybe galaxies and such go by, as the ship progresses thru the level. I had a little trouble implementing this, as it worked ok on one computer but then crashed on another. (some kind of file size restriction on my piano roll I think) I had never done the starfield the way I have it implemented now before (using "dot" commands) so I wanted to give that a shot first. Hmm... maybe I can combine both, give it a layered effect.
@Valle - What would you do to improve the look and sound?
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