I am just wondering whether the collision boxes set via SET OBJECT COLLISION TO BOX is a Axis Aligned Bounding Box (AABB), or Object Aligned Bounding Box (OABB)?
I am making a flight sim game, which requires somewhat accurate collision detection mechanism. The plane is flat but wide, and therefore bounding sphere is not suitable. It can also rotate freely (free flight) and thus I think OABB is the most suitable (AABB is out of the question). I wanted to avoid using per polygon collision detection unless necessary, i.e. I only use it when the initial collision test is positive.
Any suggestion? Thanks!
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